CrackleWax
@cracklewax
New Member
Joined: Feb 15, 2024
Topics: 5 / Replies: 12
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RE: different result when scripting

hi jeff, that’s exactely what was wrong! thnx! Obi

19 years ago
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Replies: 2
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RE: node.objecttransform

Aha! So I create a box l:5 W:5 h:25, objecttransform = (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0]) apply the Xform, rotate the gizmo 90 degrees about …

19 years ago
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RE: node.objecttransform

Bobo, of course you are right. However, I am facing a different challenge. suppose I made a box length:10 width:100 height:10. Then I’d copy the bo…

19 years ago
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Replies: 4
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RE: set map to environment

Ahhhh… thought it would be something like that. Thanx for explaining that Bobo! Obi

19 years ago
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RE: set map to environment

Hiya Bobo, here’s the code. I am extending the gradient map and on creation I am trying to set this map to environment… plugin textureMap T_2M_Re…

19 years ago
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Replies: 4
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RE: animating scripted material params

Hey J-man, I found a solution for the simple case below. Upon creation I can create a track controller for trans and copy that to the delegate track,…

19 years ago
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RE: animating scripted material params

j_man: Ah, I see what’s happening. I’m animating the spinner, you’re key in the trackview. I don’t think the scripted plugin offers you a instanced…

19 years ago
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RE: animating scripted material params

Hi J_man, just to be sure, I load this new material into the material editor and then go to trackview and set 2 keyframes for trans. In that case the…

19 years ago
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RE: animating scripted material params

I should probably mention that I am using MAX 7 SP1… Obi

19 years ago
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Replies: 6
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RE: level 1 scripted plugin

Hi Georg, thnx for hearing me out, I think I found the solution, try the following: plugin shape shapename – Superclass, Variablename name: “name” –…

19 years ago
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RE: level 1 scripted plugin

hi rdg, true, i saw that too… But, I just want to generate some shapes and be on my way. The fact is I had that working until I reloaded the script …

19 years ago
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