Hi, Thanks andres, this is it ! I have a few questions as I am a maxscript noob, but I try to health me… inthe line : “for sp = (SphCount+1) to spn…
Hi Martinez, thanks for reply, I didn’t know this approach with cancel. well exactly what I want to do is, when I increase the spinner or enter a val…
Are you there Denis?
ok sherlock ! you are right, i saw it and I repeat it… ah ah ! But for my defense, I don’t want to have all my custom attribute in the baseobject as …
Ok, so you think had to rename the attribute in something like that:?? IKFK_CA_R = attributes ik_switchR attribID: #(0x7f7438e8, 0x4515b94a) IKFK_CA_…
Ok so if I understand I should add an attribute ID, with different number for each hand? Looking like this?: IKFK_CA = attributes ik_switch attribID:…
No… why? Thanks.
Hello, Sorry, theNode in my function is for a specified node. Anyway I ‘ve found my error, i miss the “#” before IK_Blend in custattributes.add theN…
nope, look in my scene i ve a point in path contraint on a spline, when i do anotherPoint.transform.pos = mypoint.transform.pos the antoherPoint don’t…
yes but it as an offset…