Clanker
@clanker
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Joined: Feb 15, 2024
Topics: 14 / Replies: 30
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RE: Break and Weld UV's on 100k tris meshes

Well it does, I did the sequence several times on different imports and it always worked. The “re-weld” doesn’t weld points that aren’t physically at …

11 years ago
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RE: Break and Weld UV's on 100k tris meshes

Ok sorry, the sample file isn’t representative. Each object is watertight, made of 1 element. I cant parse elements to detach them. I’ve reuploaded th…

11 years ago
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RE: Break and Weld UV's on 100k tris meshes

Yeah,this what i do, considering there’s an unwrap on the object obj = selection[1] myUV = obj.modifiers[1] myUV.unwrap6.selectVerticesByNode #{1…..

11 years ago
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RE: Break and Weld UV's on 100k tris meshes

Ok. I took a small part ot the mesh and duplicated to match the 100k You can see that this duplicated part has only one uv element which is a total n…

11 years ago
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Replies: 74
Views: 26
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RE: Max Hotbox – Open Beta

Hi Andreas ! This looks very cool. I’ve opened a thread on Polycount forums. There’s a bunch of whining UI perfectionnists there i’ve good hope you’…

13 years ago
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RE: How do I check if the Angle Snap is active ?

Yeah you don’t know which state is the angle snap with max angle snap toggle In my case, it’s the unwrap_uvw.rotateSelectedCenter command which uses …

17 years ago
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RE: How do I check if the Angle Snap is active ?

mmh nope. It works only for Snaps Toggle button and not for the Angle Snap Toggle. I guess people have to be careful and uncheck the angle snap before…

17 years ago
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Replies: 4
Views: 24
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RE: Accessing a sub-material from its texture node

Oh man, that was so simple, I’m just confused. Just parsing the materials and test which handle the good diffuseMap. Well I’m a pathetic scripter Tha…

17 years ago
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RE: Accessing a sub-material from its texture node

well, no, it’s the opposite. I’m not suppose to know that my material is in the first slot of the multi. I just have a texture node, I want to find t…

17 years ago
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Replies: 4
Views: 22
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RE: reorganize multi/sub material ID's

Ok, I’ve found maxscript from blurstudios which works pretty well.

18 years ago
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Replies: 1
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