Yep, perfect ! And fast. I started with poly at first, hence i tried your method to build a mesh from uv channel 0, because the vertex color methods a…
Nope that’s not it. There shouldnt be any detachfaces involved. New picture. Not sure how to explain it better. Thanks for your time !
Haaa thanks for passing by ! Well, I like to break and weld stuff, don’t you know it ? So, Max allows users to paint vertex color by face or vertex….
Ok, new idea ! This is what i get when i weld vertex color “uvw’s” So i guess i could rebuild the mesh from the uv channel. I probably have everythin…
Just found out your Mini challenge #2 was specificaly about it. Cool!
Ok we only have to parse geo elements and detach them. I think we’ve over complexified the problem. Thanks !
Not exactly. Your script fixes welded tverts that dont belong to the same geo vert. However, elements are still “attached” together when they got tver…
Soon they’ll get the result before executing 1sec instead of my 45min hahaha. Very well done gentlemen.
w00t w00t ! You guys are sick and i like it. Yeah, i’ll see to upload a more complex model, but i’m affraid i can’t share a real piece or i’ll do by p…
Yeah ! faces:96190 time:#(2163, 396265, 398428) well 6,7 min instead of 45. That’s already a huge improvement. Thank you very much !
Ah yeah i’m on 2012, should have specified that. And now you say that, i remember a thread with someone complaining about this new weld behavior. But …
No it doesn’t do the same thing as unwrap weld. But your first script already speeds up the workflow *2, so many thanks. I’m not sure i really need th…