chrrox
@chrrox
New Member
Joined: Feb 14, 2024
Topics: 31 / Replies: 39
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14 years ago
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Replies: 10
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RE: Duplicate Materials

Thanks for your response I am using multi material but each object part of a character has its own material slot and I want to combine textures if the…

14 years ago
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14 years ago
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Replies: 0
Views: 13
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RE: Per Face uv mapping

Thanks again i got it working for j = 1 to Face_array.count do meshop.setMapFace msh 1 j [3j-2, 3j-1, 3*j]

14 years ago
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RE: Per Face uv mapping

Thanks so much can you tell me what i am doing wrong here or how to implement the 1st method you mentioned i am sure once i understand that i can add …

14 years ago
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RE: Per Face uv mapping

What I think needs to happen is i create the vertex points and the un uv mapped textures. then i need to read each face in order starting at one and s…

14 years ago
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14 years ago
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RE: Local to world coordinates

I figured it out i just had my multiplication wrong.

14 years ago
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RE: Local to world coordinates

I guess what i need to do is get the transformation values of the bones parent till i reach the root node somehow. like if i had a bone chain parente…

14 years ago
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