chris
@chris
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 12
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RE: The MCG Thread: Post Tools, Compounds and questions here!

I might have come in late to this, but I’m nothing if not positive! MCG appears to be generating a lot of interest, its own community on facebook, peo…

10 years ago
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RE: intersectRayEx broken?

seems to be working here, did you create your point in the top view? My point row 3 is [0,0,1] so if my point in directly under the sphere it hits fin…

12 years ago
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RE: Automatic material type conversion

Good idea with the multi-sub loop, I just edited it to work with the mentalray Arch & Design shader rather then the max Architectural fn convert…

17 years ago
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RE: Automatic material type conversion

I’ve got a little script that does it, It works for diffuse and cutout channels, but you could remove the cutout/opacitymap lines if you dont want tho…

17 years ago
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RE: Check face for texture values

Cheers Richard, I figured that might be the case – Barycentric coordinates, here I come! whee, wish I had listened more in Maths back in the day – my…

17 years ago
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Replies: 2
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RE: AmbiantOcc absolute settings

you should be able to just swap out the meditMaterials[9] part with the current objects material like: $.material.opts_ao_samples = 17 ($ effectivley …

17 years ago
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RE: measure contribution of lights at a point on a surface?

cheers for that, thats the kind of thing I need, I just need to figure out how to do it in Maxscript! looks like I have some reading to do… Thanks aga…

17 years ago
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RE: Python + MXS

So using Com, would there be a way to pass a bitmap object to max somehow? or would the best method be to open a PIL image, convert it to an array, pa…

17 years ago
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RE: animating the material editor slots

You could also do it with one material, in the diffuse slot a gradient ramp set to the colours you were after (with no gradient transitions, the knots…

18 years ago
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RE: extract node channel

I was hoping it would be, I’ve got Object ID of course (which creates something similar to Render Node ID if you set object ID channels, except it is …

18 years ago
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RE: extract node channel

what I need is for max to save out the Node ID channel (#node) as a colour bitmap. I can save it out in an RPF, open it in combustion & use the sh…

18 years ago
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Replies: 4
Views: 16
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RE: merge objects by layer

I figured I might have to do some kind of jiggery pokery like that – thanks for your help guys!

18 years ago
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