I might have come in late to this, but I’m nothing if not positive! MCG appears to be generating a lot of interest, its own community on facebook, peo…
seems to be working here, did you create your point in the top view? My point row 3 is [0,0,1] so if my point in directly under the sphere it hits fin…
Good idea with the multi-sub loop, I just edited it to work with the mentalray Arch & Design shader rather then the max Architectural fn convert…
I’ve got a little script that does it, It works for diffuse and cutout channels, but you could remove the cutout/opacitymap lines if you dont want tho…
Cheers Richard, I figured that might be the case – Barycentric coordinates, here I come! whee, wish I had listened more in Maths back in the day – my…
you should be able to just swap out the meditMaterials[9] part with the current objects material like: $.material.opts_ao_samples = 17 ($ effectivley …
cheers for that, thats the kind of thing I need, I just need to figure out how to do it in Maxscript! looks like I have some reading to do… Thanks aga…
So using Com, would there be a way to pass a bitmap object to max somehow? or would the best method be to open a PIL image, convert it to an array, pa…
You could also do it with one material, in the diffuse slot a gradient ramp set to the colours you were after (with no gradient transitions, the knots…
I was hoping it would be, I’ve got Object ID of course (which creates something similar to Render Node ID if you set object ID channels, except it is …
what I need is for max to save out the Node ID channel (#node) as a colour bitmap. I can save it out in an RPF, open it in combustion & use the sh…
I figured I might have to do some kind of jiggery pokery like that – thanks for your help guys!