Chipicao
@chipicao
New Member
Joined: Feb 15, 2024
Topics: 3 / Replies: 7
Reply
RE: struct reference to a .NET TreeNode

Basically I want the equivalent of this in .net: struct sceneObject(name, transform, meshLink, material) so I can like this: def = sceneObject “Som…

11 years ago
Forum
Reply
RE: struct reference to a .NET TreeNode

Thanks for the solution denis! dotnetmxsvalue does exactly what I wanted. I also learned something new, I had no idea you can add .net elements to a …

11 years ago
Forum
Topic
Forum
Replies: 6
Views: 22
Reply
RE: Access history categories?

Yes, and for those not familiar with ini’s, it’s easy to get the values too: maxini = getMAXIniFile() lastpath = getINISetting maxini “MAXScriptFileO…

11 years ago
Forum
Reply
RE: Access history categories?

Never mind. After a lot of digging around I found it in 3dsmax.ini

11 years ago
Forum
Topic
Forum
Replies: 3
Views: 18
Reply
RE: Appending text with dotNET

Sorry, I edited. There’s something wrong with my max 2013. I switched to 2012 and it’s blazing fast. I had already tried with a larger heapsize but re…

12 years ago
Forum
Reply
RE: Appending text with dotNET

@denis 40 seconds for this, ran 32 times (32 files) for a total of 720000 lines myfile = openFile (modelpath + meshname + “.oft”) mode:”wt” for v in…

12 years ago
Forum
Reply
RE: Appending text with dotNET

Thanks for your reply! I’m well aware of the advantages of binary formats Maxscript’s BinStream gives more than decent results – I can write the sam…

12 years ago
Forum
Topic
Forum
Replies: 7
Views: 20