OK, that’s starting to get a little bit over my feeble maxscript junior level head. I take it that that script is storing the names of the selected o…
I used the storage of the node within a script controller and referred to it in a CA like I mentioned above and it worked very nicely. So well, that …
Thanks for the help guys, I think I’ve got it sorted. Luckily for me, at work I sit next to a guy named Grant Adam – arguably one of the best maxscri…
Yeah, I think it’s helping. I would assign the node manually within a script controller and then use a script embedded within another object’s custom …
Hey Mark, I thought of that but I don’t know how to extract the node/object’s name from the script controller. :¬/
Nice one, it’s improving all the time. I found that if you have a long scene of say, 1000 frames, the script takes a much longer amount of time to ope…
Yeah, the time slider capture toggle (I see Luigi’s been telling you about this. It was me who told him about it). This is what I use instead of the…
Really nice work once again Carlos, I’m beginning to prefer your slider to the in-built one, more accurate and easier to work with. Yeah, I have notic…
Lovely work Carlos, your power scrub script works an absolute treat with my skeleton rig, which was giving plenty of grief in the scrubbing department…
Hey there Eric, great script! It’s kind of like an expanded selection floater. I think this has real potential to be an big part of my workflow. Few…
You could orientation constrain an object between a) your constrained/scripted object with an euler xyz on top and b) the world. To have control as to…
Ever since I started using Martin Breidt’s mb_shortcuts (), I’ve been able to really noticeably speed up my navigation of 3dsmax. Maximising the viewp…