Your script works really well, but I’m still getting my head around a few of the things you’ve done that are new to me (ie. the “case” definition and …
No, I don’t want animate the visibility, I actually want to set up a CA checkbox that – when activated – will literally hide certain objects and unhid…
Top stuff Bobo, you’re right on the money. You’re solution is much more elegant than what I could muster. It’s probably also quicker as it cycles th…
I got it! Thanks for the finditem info Luis/Luigi. Changed a couple of things and came up with this (to find three teapots for example): found_array…
No, it’s just checking if a bunch of objects exists in the scene before running the script. At the moment, I hack it by doing a try catch on the arra…
Hey there Luis! I found that using a spinner instead of a label means I can use a script controller on it to get the spline’s length. Unfortunately i…
Great stuff! Is there any way you can show how you’ve setup the .ahk file before compiling it so that someone (eg. me) can take what you’ve started an…
I really like both versions and think it would be great to mix the features of the two. On my machine, bobo’s drawings don’t work properly. They only…
er… can I just jump on the back of this thread to ask a question (or two)? Why don’t custom attributes made through maxscript ever show up in the para…
Yikes Paul, I just got around to looking into your mirroring CAs in Maxine and what little I know about maxscript, I know so much less about transform…
Cool. Thanks Paul, I’ll look into it. Your Maxine rig seems to be gaining legendary status around here. It’s about time I took it apart! :¬)