OK, after a lot of work, I replaced all of the nodes refered to in the script controller with lots of maxtobjecttab arrays and yes, it’s a lot quicker…
Thanks guys! Just gonna take a little moment to digest all that juicy new information and try to find a portion of my brain to store it in. I think …
Thanks guys. That’s all cool but what I really want to know is if the array changes its order and the objects in the array change their names in the …
OK Paul, I’ll give it a shot. So how do you extract specific nodes from your maxobjecttab array? :¬)
I could have used the expression in a script controller for the curve simulation, but a plugin will always calculate quicker than a script. The reaso…
Awww shucks… Thanks. :¬)
$.rotation.controller.weights[1] is what you need to wire it to, where the [1] is the index number of the controller on the list you want to wire the …
I was approached by Luigi that I should explain how the virtual segment plugin (that comes with my Skeleton Rig) works on this thread. Before I begin …
Thanks for the reply Bobo, but the objects that I want to snap to others I still want to be able to transform after the fact. If I use a script contr…
How did I know it would be that easy… derrr! I guess my problem was that I was typing the word “grey” how supposed to be spelled – with an “e”. Shoul…
Thanks for your help Paul, I’ve got it working now. Putting the function in between the parameters and the rollout information got what I want out of…
OK… So I decided to put the checkbutton inside the same rollout as the slider and it’s saved me some headaches. I’ve put the main calculation into a f…