That seems great! I didn’t see the problem from that point of view… actually I didn’t know about SubAnim, and that you could access them with just a o…
Yeah, what we’re doing is computationally longer but when spread across all the nodes, much faster in artist time and allows for more iteration. What’…
yes, but it would mean that I’m using an arbitrarily chosen server, instead of leaving BB choosing itself an available one, for instance… after analy…
to Eric: Actually cmdjob is what I was using until now, but it has several lacks compared to 3dsmaxcmd and a major one for my script is that when you …
OK, I’ve made my python script (highly inspirated by yours, i admit!) to resume jobs suspended in the render queue. but I still have a major problem: …
That seems to be awesome!! I’ve just switched of production today so I won’t have much time to work on my problem for the days coming but when I’ve go…
it’s the version delivered with max 2009, 2008.1 probably and we use just 8 servers actually… Now that you say, I’ve never checked if there were a new…
ok, you know what? it works. I really can’t explain why for now, but I tried something like: VRSF = getAtmospheric 1 –VRaySphereFade atmospheric …
ok, so it’s “half-working”… reminds me of many other things in max… I’m gonna push the investigation a bit further but I really hope that doesn’t excl…
damn, I didn’t see that! that’s pretty cool, at least I can create blocks with a fixed number of frame… I wish I could have left this task to backburn…