Charlo020
@charlo020
New Member
Joined: Feb 15, 2024
Topics: 12 / Replies: 17
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RE: How to read out new Point helper position after using FFDBox modifer?

Haha yes you’re right! I was fooled by the visual change in the viewport, but obviously that shouldn’t happen at all or be prevented. Thanks for conf…

1 year ago
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RE: How to generate mesh from vertices?

Thank you Polytools3D, I’ll have to divert to another starting point then…

5 years ago
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RE: How to generate mesh from vertices?

Thanks domos, but it needs to automated in Maxscript…

5 years ago
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RE: How to generate mesh from vertices?

Good idea, I’m going to try that!

5 years ago
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RE: How to generate mesh from vertices?

Ah yes, that is a good idea. But unfortunately the terrain object creates a closed area from all the points. The meshing should only occur where poi…

5 years ago
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RE: How to generate mesh from vertices?

Hi Serejah, I gave it a try because that is a brilliant misuse of the terrain compound object haha. Unfortunately it only works for groups of vertice…

5 years ago
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RE: How to generate mesh from vertices?

Thanks, unfortunately I’m not qualified to program such an algorithm… It’s always just a small set of vertices so I was guessing Maxscript was up to …

5 years ago
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RE: How to generate mesh from vertices?

Hi Klvnk, the vertices have indeed a random order. By the way, the file is for Max 2018, maybe that is an issue? But the screenshot gives a good ide…

5 years ago
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RE: How to set the rotation of an object with Maxscript that already has a rotation

Okay great, that gives the right values for linked bones. But when I try to rotate bone1 or bone2, ‘strange’ things keep happening. For example, whe…

6 years ago
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