Okay good to know, thanks guys!
Haha yes you’re right! I was fooled by the visual change in the viewport, but obviously that shouldn’t happen at all or be prevented. Thanks for conf…
Awesome AEI, thank you so much!
Thank you Polytools3D, I’ll have to divert to another starting point then…
Thanks domos, but it needs to automated in Maxscript…
Good idea, I’m going to try that!
Ah yes, that is a good idea. But unfortunately the terrain object creates a closed area from all the points. The meshing should only occur where poi…
Hi Serejah, I gave it a try because that is a brilliant misuse of the terrain compound object haha. Unfortunately it only works for groups of vertice…
Thanks, unfortunately I’m not qualified to program such an algorithm… It’s always just a small set of vertices so I was guessing Maxscript was up to …
Hi Klvnk, the vertices have indeed a random order. By the way, the file is for Max 2018, maybe that is an issue? But the screenshot gives a good ide…
Okay great, that gives the right values for linked bones. But when I try to rotate bone1 or bone2, ‘strange’ things keep happening. For example, whe…