if the dll based on mxs , why not use mxs directly we use c# sdk for be called at bin\assemblies ,we could do everything before mxs loading you could …
I think the only way was reflection , autodesk changed the method’s name and parameter and the count of parameters , we couldn’t resolving them at the…
usman1234: get an error I forgot the ) of the function,add a ) before callbacks.add
put the code in function , and add callback as filePostOpen type locate the ms file at maxroot/scripts/Startup , it will run when max opened if you di…
I think there is only a few man use note track , for others , it‘s’ the rubbish I did animation from 2011 , and no note track needing there are only 2…
below is part of our pre2UE script , it could emend the vraylight which is plane type , when done , the light will same as max in UE (vraylight use da…
while scale was reset from -1 to 1 , the rotation flipped
you should reset the scale in max , UE won’t get the negative scale or you should set info as metadata , and set in UE
you could save a mat in custAttributes , add to the world or other tracks
the ray always works may this facenormal=polyop.getFaceNormal polyobj attachindex testray = ray (facecenter+facenormal) (-1*facenormal) result=inters…
DiegoSynth: Also, what are you doing here? key.face=result[2]-1 key.coord = [result[3][1],result[3][2]] set the mesh face num the point attache…
you should set the attachindex to the face num you need the result was undefined because of the dir of the ray , this method can’t set double-side , s…
the poly face index was not same as mesh ,and almost all base interface based on mesh before you set the key.face , you need get the mesh face and co…
you could set a timer when click down , use the pos as root , real time pos – root + the event pos = new pos
there are lots works you need to solve what you have done first hope you didn’t move the ffd-point’s relative position ,then you should get the 1st ff…