cgt139746852
@cgt139746852
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Joined: Feb 14, 2024
Topics: 0 / Replies: 196
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RE: Support class with multiple name (C#,SDK)

if the dll based on mxs , why not use mxs directly we use c# sdk for be called at bin\assemblies ,we could do everything before mxs loading you could …

1 year ago
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RE: Support class with multiple name (C#,SDK)

I think the only way was reflection , autodesk changed the method’s name and parameter and the count of parameters , we couldn’t resolving them at the…

1 year ago
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RE: 3ds Max Note Track Cleaner

usman1234: get an error I forgot the ) of the function,add a ) before callbacks.add

1 year ago
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RE: 3ds Max Note Track Cleaner

put the code in function , and add callback as filePostOpen type locate the ms file at maxroot/scripts/Startup , it will run when max opened if you di…

1 year ago
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RE: 3ds Max Note Track Cleaner

I think there is only a few man use note track , for others , it‘s’ the rubbish I did animation from 2011 , and no note track needing there are only 2…

1 year ago
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RE: Proper way to get light rotations for exporting

below is part of our pre2UE script , it could emend the vraylight which is plane type , when done , the light will same as max in UE (vraylight use da…

1 year ago
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RE: Proper way to get light rotations for exporting

while scale was reset from -1 to 1 , the rotation flipped

1 year ago
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RE: Proper way to get light rotations for exporting

you should reset the scale in max , UE won’t get the negative scale or you should set info as metadata , and set in UE

1 year ago
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RE: Lock nodes from deletion

you could save a mat in custAttributes , add to the world or other tracks

1 year ago
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RE: Add Attachment Constraint

the ray always works may this facenormal=polyop.getFaceNormal polyobj attachindex testray = ray (facecenter+facenormal) (-1*facenormal) result=inters…

1 year ago
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RE: Add Attachment Constraint

DiegoSynth: Also, what are you doing here? key.face=result[2]-1 key.coord = [result[3][1],result[3][2]] set the mesh face num the point attache…

1 year ago
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RE: Add Attachment Constraint

you should set the attachindex to the face num you need the result was undefined because of the dir of the ray , this method can’t set double-side , s…

1 year ago
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RE: Add Attachment Constraint

the poly face index was not same as mesh ,and almost all base interface based on mesh before you set the key.face , you need get the mesh face and co…

1 year ago
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RE: How to read out Point2 position of the mouse while click+hold+dragging on an ImgTag?

you could set a timer when click down , use the pos as root , real time pos – root + the event pos = new pos

1 year ago
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RE: How to read out new Point helper position after using FFDBox modifer?

there are lots works you need to solve what you have done first hope you didn’t move the ffd-point’s relative position ,then you should get the 1st ff…

1 year ago
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