Yes they are. And the problem is that even in the first frame they collide.
yes but the problem is I don’t know how to get away all collisions . When I have a scene at just one time step, where 100 of my 1000 bounding boxes co…
The problem is that in every frame some of them overlap. So I have no frame where nothing overlaps.
Their move is only controlled by the animation path…the position of the object center per time frame. So I want to make the collision detection per fr…
When I am looking for collisions than I calculate the vector between the two center points of the two spheres and then I look if the length of this ve…
Yes I need that. Thanks a lot
Thanks a lot. a float array works now, but I have the problem that Value* temp = new Point3Value(a) does not work. a is a value of type Point3. Is the…
I have tried now this code for a one dimensional array. But it doesn’t work either. 3ds Max closes when i call Test(5);: def_visible_primitive(Test,“T…
Ok now it works but when I call the function in maxscript I get the error: Memory allocation error (re)sizing array. This happens in the code line vl….
I have already included this header files. Can there be another reason that it doesn’t work? ps: I cant find that chapter in the SDK.
If I write FLOAT:: intern(positon[i][j]) I get the message: FLOAT must be a class or namespace when following by :: and intern is not a member of glob…
sorry. i pushed the enter button. @spider853: thanks for the answer. I will try that. Do you know if it is also possible to give two arrays back?