Hi! I have it know The problem was that I didn’t recognized that there was a crop applied in the bitmap. Now it works. Thanks a lot. I also forgot to…
I have the three vertices of a face. vertex1, vertex2 and vertex3. Then I calculate the vector from vertx 1 to vertex2: vec1 = vertex2 – vertex1 and t…
Hi! Ok that is right with the getface function…thought that it is like the polyop function that it returns vertices of quads, but you are right. But i…
Yes ist was a typo. But it doesn’t work. Don’t know where the problem is With this function you recommended, I get a face with four vertices, but I w…
I mean that I have a face with 3 vertices and then I have a point P on that face. And dependent on that information I want to have the texture coordi…
ok thanks, nice does it matter if I have a editable poly and there a take a face with the 3 vertices and look for the texture coordinates with the ed…
ok thanks I will try.
Hi. Thanks, but I have already found that link. The problem is that when I follow the steps and take the example birth script or the example script th…
Hi! Does this mean when after I birth all particles, I should write: animate on ( at time t particle_id.position = saved_pos ) ? but this would create…
Hi!. Thanks for your answer. I can read in text files, and I have now read something about the birth script, but I don’t know exactly how it works. W…