CG3DOpifex
@cg3dopifex
New Member
Joined: Feb 15, 2024
Topics: 10 / Replies: 24
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12 years ago
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RE: How does the paint blend weights function work?

<Skin>.paintBlendMode BooleanClass default:false

12 years ago
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RE: Moving a Dialog with a button?

Ah thanks, exactly what I wanted, but one thing, is it possible to make it into a image button instead of text?

12 years ago
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RE: Moving a Dialog with a button?

Found a solution, not sure if its the best, or cleanest but here it is. try (destroydialog exdialog) catch () global exdialog rollout exdialog “” ( …

12 years ago
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RE: gw.Marker, Disable Draw On Top?

I would have to make a new object type I guess? Also how would the speed be compared to the gw.hMarker? Using this as a preview of one objects selec…

12 years ago
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RE: gw.Marker, Disable Draw On Top?

Just found viewport.getTM() in the maxscript help, so I guess using the inverse of that for the rotation would make it always face the camera. But I’…

12 years ago
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RE: gw.Marker, Disable Draw On Top?

Ah can’t believe I overlooked the point helper… How can i get it to always be facing the camera though, I figure a lookat constraint, but what can I u…

12 years ago
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RE: gw.Marker, Disable Draw On Top?

Also not sure what this was meant to do, all this gw is new to me, but it didnt stop the markers from drawing on top of everything.

12 years ago
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RE: gw.Marker, Disable Draw On Top?

Ok I tried what Denis mentioned, but I’m having an issue. I made a standard dummy box, and gave it a custom param, and gave that a controller point3 …

12 years ago
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RE: gw.Marker, Disable Draw On Top?

Fairly important, but I’m willing to find out anything even if its not.

12 years ago
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