OK, now i use a variable to store the render and also use the command To: to store the render in another variable wich i’ll save to disk as tga with a…
OK, i have a bigger problem here, when i use the render() command to render to my bitmaptemprende, there is no alpha channel in the render, do you kno…
I can’t help, i don’t know anything about the SDK I wish you luck! Cheers.
API? what do you mean, can you put an example? Cheers.
Thanks for clarifying that bobo. Cheers.
Positive result. Now i have every render preset stored inside a persistent global variable. I thought about the variable with various presets, but i…
I think i understand now. If i use the command execute i’ll need to specify in what rollout is my variable to copy my global variable into it, that w…
I thought about that, but it’s a lot of work because if i delete a preset then i’ll need to readjust all the other indexes…maybe is an easy way to do …
it’s because you can have many presets stored in the scene wich means many variables, because i treat it like files, you can store many presets in man…
The user is not completly free to define the name of the variable, also i touch the name and add some letters to ensure the variable is unique and is …
Ok, i think i got it, execute does not acces to loop variables, i’ll try a work around, and post what i get. Thanks
Now i understand, i was creating to streams totally different, so i was closing one, but not the other, now i do as you say and the delete problem is …