CerberusC
@cerberusc
New Member
Joined: Feb 15, 2024
Topics: 41 / Replies: 136
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RE: SPH particle plugin for 3ds max

Maybe you can send an email to the publishers of maxunderground.com to do a call for collaboration, i think they will publish your request, also you c…

14 years ago
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RE: SPH particle plugin for 3ds max

Cuda is supported over Physx, here you have the link, the plugin is freely available, but you are going to need an account to get it, here you have th…

14 years ago
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RE: SPH particle plugin for 3ds max

One more thing, maybe you can post some videos of that simulation system running, just out of curiosity, i’m a big fan of fluid simulators, in fact i …

14 years ago
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RE: SPH particle plugin for 3ds max

Maybe you have to activate your account (i don’t remember that) try looking into your email to see if you have received a conformation mail. Cheers.

14 years ago
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RE: SPH particle plugin for 3ds max

You have to register in www.the-area.com and also you have to be logged in to be able to comment things. I’ve already commented this in his blog and…

14 years ago
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RE: SPH particle plugin for 3ds max

I’ve told Christopher Digginsthis, so maybe he can help you, he is one of the developers of 3dsMax SDK, you can find his blog here: Maybe you find …

14 years ago
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RE: floating viewer max

What do you mean with permanent mode? I didn’t read the code, but i assume that what is being done is capture in real time the active viewport, so th…

14 years ago
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RE: Intense calculations and window lockup

What i did to override this problem is execute the intense calculation into another thread, so max does not get locked, you can do this with .NET and …

14 years ago
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Replies: 1
Views: 19
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RE: WPF in Max

May i ask…what is WPF? Cheers.

15 years ago
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RE: intersectRayEx canot use to editpoly?

Also j-man… I don’t have very clear how to use RayMeshGridIntersect. Can you post a quick example doing a comparison between RayMeshGridIntersect an…

15 years ago
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RE: intersectRayEx canot use to editpoly?

Another solution is to apply a TurnToMesh modifier to your mesh, then it will work. Cheers.

15 years ago
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RE: life saving script

Why not to select manually absolutly all aobjects and manually add a smooth modifier? Cheers.

15 years ago
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RE: FileIn versus Include

One advice. This is the very best and active forum that i’ve seen all over cgtalk, and all over the internet 3d related sites, so when you have a pro…

15 years ago
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