.net have the problem that is not compatible with Max9 i think, and i don’t understand .net very well at my current level. I started scripting last w…
I found the answer. Calling the garbage collector with the “light” option to true i prevent the memory to be flushed with a lot of waste bitmaps i th…
ZeBoxx2 is there some way to put a limit of bitmaps being constructed, so we can prevent max from crashing? because the second solution is not working…
imgtag is working great, but i cannot see any option to disable the “transparent” feature (apart from setting a rare color…but in 3d you might have th…
This last code is not working for me, it is too much flickering as you say Going to see imgtag.
Thanks ZeBoxx2!! Working like a charm! Now that the main script is working i’m going to try the imgtag instead biptmap, i don’t want to do it with ….
I answer myself…there is no difference
Testing it as we speak, i works perfectly in the example script, now trying to insert in the complete script Is there some difference between using …
Thanks ZeBoxx2 I think you saved my life, that’s exactly what i want, i’m going to implement right now And with the second script you answered anot…
Thanks for your answer Piflik But i don’t have the bitmap in any material or map slot. i’m getting the image with the “getLastRenderedImage()” to sh…