cecofuli
@cecofuli
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Joined: Feb 14, 2024
Topics: 16 / Replies: 46
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RE: REQ – Condense Shader in the MEdit!

For my personal job (see the old LINK): i have, for example, 100 shader, 50 shaders are unique. Inside the other 50, there are some IDENTICAL shaders,…

12 years ago
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RE: REQ – Condense Shader in the MEdit!

I’m sorry groutcho , but I havn’t any MAXScript skill But you can download the VRay DEMO (30 days)

12 years ago
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RE: REQ – Condense Shader in the MEdit!

Hi groutcho, if you can, it’s would be very very nice =) You can check your script with my sample see. Thank you!!!

12 years ago
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RE: REQ – Condense Shader in the MEdit!

Hi groutcho, your script work with all the VRay material? You can test it with my scene sample.

12 years ago
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RE: REQ – Condense Shader in the MEdit!

Hi denisT, ehehe for us, we use only VRay. I don’t know if someone else uses some different renderer Anyway, I update the scene, with different VRay…

12 years ago
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RE: REQ – Condense Shader in the MEdit!

Hi all, HERE one sample scene, if you need it! Thanks

12 years ago
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RE: REQ – Condense Shader in the MEdit!

Ehy guy, I did not think it was so complicated! 🙁 About the texture path. Usually, when we import some models from some library, we copy all the t…

12 years ago
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RE: REQ – Condense Shader in the MEdit!

We need this script for our library creation. We do a lot of test rendering for every geometry. So, If there is some wrong shader, I can found it. Sav…

12 years ago
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RE: REQ – Condense Shader in the MEdit!

Yes! I think the same. If I can save 90% of my time, it’s enough! Just to know, the image is the real scene sample! As you can see, I have many identi…

12 years ago
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RE: REQ – Condense Shader in the MEdit!

Yes, you are right! In our office, usually we work 99% with VRay. So, the subject is all VRayMat (VRayCarPaint, VRayFastSSS etc…) . When we have shade…

12 years ago
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12 years ago
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RE: REQ – Condense Shader in the MEdit!

Hi Pjanssen, thanks for your attention. Write me in PM for the quote. Thank you so much!

12 years ago
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13 years ago
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