CastorBlast
@castorblast
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 25
Reply
RE: Barycentric point

Can I do this using MAXScript? Any example available? ZeBoxx2: Your best bet is still going to be either writing a full texture plugin. Th…

16 years ago
Forum
Reply
RE: Barycentric point

Ok, one last question. Can I do this at render time? Maybe at render time I’ll be able to run a loop by screen pixel? No?

16 years ago
Forum
Reply
RE: Barycentric point

So let me get this straight… If I have a huge mesh plane consisting of only two faces (the two triangles), I cannot WRITE a procedural texture to mak…

16 years ago
Forum
Reply
RE: Barycentric point

Hello Groucho, thanks for your reply. By “point” I mean anything inside the triangle that can be accesed by barycentric coordinates using the three v…

16 years ago
Forum
Topic
16 years ago
Forum
Replies: 15
Views: 50
Reply
RE: Face pixels

Hello, and thank you both for your answers. I read the bitmap painter example. It doesn’t help me much because it detects the spot where the user cl…

16 years ago
Forum
Topic
16 years ago
Forum
Replies: 3
Views: 15
Reply
RE: Texturing by normals

Well, at first I started creating a new blended material each time I needed so. First manually, then by code. The two problems I got with this were:…

16 years ago
Forum
Reply
RE: Texturing by normals

I don’t speak dutch but, according to a translator, what I want to say is: Hartelijk dank!! And of course… Thank you very much indeed. I’ll keep …

16 years ago
Forum
Reply
RE: Texturing by normals

ZeBoxx2: though… what is it for, exactly? Can you see the images attached to the first post of this thread? Those images are made up of standard…

16 years ago
Forum
Reply
RE: Texturing by normals

Ok… let me try to revive this post! I once asked if it was possible to assign a material to an object, and change a given propperty of that material …

16 years ago
Forum
Reply
RE: Texturing by normals

Hello everyone, Can someone please post a code example that uses the blend constructor? Let’s suppose I have a given face and two materials. I woul…

16 years ago
Forum
Reply
RE: Texturing by normals

Hello ZeBoxx2, Thank you for your answer. Actually I didn’t know about the Multi/Sub-Object material part. So as soon as I did that, everything wen…

16 years ago
Forum
Reply
RE: Texturing by normals

Hello, When I execute the setFaceMatID function, why can’t I see the results on the viewport or when I render? Supposing I have three materials defi…

16 years ago
Forum
Reply
RE: Texturing by normals

Hello ZeBoxx, Thank you for your answer. What do you mean when you say “no blending there”? I suppose this means that I cannot assign mat1 and mat…

16 years ago
Forum
Page 1 / 2