Can I do this using MAXScript? Any example available? ZeBoxx2: Your best bet is still going to be either writing a full texture plugin. Th…
Ok, one last question. Can I do this at render time? Maybe at render time I’ll be able to run a loop by screen pixel? No?
So let me get this straight… If I have a huge mesh plane consisting of only two faces (the two triangles), I cannot WRITE a procedural texture to mak…
Hello Groucho, thanks for your reply. By “point” I mean anything inside the triangle that can be accesed by barycentric coordinates using the three v…
Hello, and thank you both for your answers. I read the bitmap painter example. It doesn’t help me much because it detects the spot where the user cl…
Well, at first I started creating a new blended material each time I needed so. First manually, then by code. The two problems I got with this were:…
I don’t speak dutch but, according to a translator, what I want to say is: Hartelijk dank!! And of course… Thank you very much indeed. I’ll keep …
ZeBoxx2: though… what is it for, exactly? Can you see the images attached to the first post of this thread? Those images are made up of standard…
Ok… let me try to revive this post! I once asked if it was possible to assign a material to an object, and change a given propperty of that material …
Hello everyone, Can someone please post a code example that uses the blend constructor? Let’s suppose I have a given face and two materials. I woul…
Hello ZeBoxx2, Thank you for your answer. Actually I didn’t know about the Multi/Sub-Object material part. So as soon as I did that, everything wen…
Hello, When I execute the setFaceMatID function, why can’t I see the results on the viewport or when I render? Supposing I have three materials defi…
Hello ZeBoxx, Thank you for your answer. What do you mean when you say “no blending there”? I suppose this means that I cannot assign mat1 and mat…