Now I don’t know if this is intended or just one of these oddities. As a see it, when you rotate one box, the other being wired will follow the formu…
I’d say essentially because it was a lucky guess. I think each object looks at the wiring formula, without regard for the other way. If you try “Z…
I just tested it and it works: rollout wtest “Wire Test” ( button btn_b1 “Make Box 1” button btn_b2 “Make Box 2” button btn_wire “Connect” local…
Maybe change “Z_Rotation” (“Z_Rotation*”+ amt as string) by (“Z_Rotation/”+amt as string) (“Z_Rotation*”+ amt as string) ?
That’s pretty much the algorithm described earlier. The link is great! Would there be a way to determine the closest face before finding the closest …
Martin, thanks for the tip about QUOTE. Don’t trouble yourself rewriting the script. I think I got the idea. Well, I’ve made tries with every kind o…
Thanks a lot, Paul !
I can’t open the file (missing dll). I only have max 9. Sorry. I think the face number is simply off by 1. It starts counting at zero, whereas MAXSc…
I made a try with a teraedron converted to Editable Mesh. The base vertices are set to Z=0. getHitFace() returned index 3, which is the face highlight…
Hi Martin. I’m actually trying to figure how to test the possibility of an orthogonal projection on a face before any calculation of the projected po…
@Bobo: I apologize. It seems it came out wrong again. I didn’t mean to criticize your script or anything. I’m very far from having the expertise to do…
There can be many points that are closer to our point but whose normal does not hit our point, including the vertices. Bobo, if I understand you cor…
But we are going into extreme deformations here, the original script was written to find the closest point to relatively regular surfaces, mostly for …