Caprier
@caprier
New Member
Joined: Feb 14, 2024
Topics: 21 / Replies: 91
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RE: How to implement an Abort button?

if keyboard.escPressed do DoAbort = queryBox… works fine. If I try if keyboard.escPressed and keyboard.shiftPressed do DoAbort = queryBox… it …

16 years ago
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RE: How to implement an Abort button?

Richard, it works like a charm. Thanks again.

16 years ago
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RE: How to implement an Abort button?

Thanks, Richard. That looks even better than using a button. Do I have to set escapeEnable = false first to prevent the script from crashing?

16 years ago
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Replies: 11
Views: 40
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RE: Difficulty with error handling

Great! I’ve finally got my mind around the callback mechanism and now it works like a charm. Thanks a lot, people! Have a bear on me!! :bounce:

16 years ago
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RE: Difficulty with error handling

Guys, thank you for all the answers. @SyncViews and Bobo: your suggestion makes perfect sense. I don’t know why but I was a little reluctant to put 1…

16 years ago
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Replies: 5
Views: 18
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RE: problem understanding scope with function

Thanks for the answers, guys (and sorry about the missing brackets, copy/paste was a mess and I retyped it in a hurry. My bad.) In my real code, the …

16 years ago
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Replies: 3
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RE: How to… pick sub-objects?

Thanks, harefort. Your method is what I had in mind, but only as a plan B. The only post I could find about the same question is more than 3 years ol…

16 years ago
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RE: How to… pick sub-objects?

I’ve tried a lot of things but i’m getting nowhere. Though what I’m trying to do seems rather simple. Moving the mouse over a selected Editable Poly,…

16 years ago
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RE: How to… pick sub-objects?

Thanks for the suggestion, floopyb, but this is for a modeling tool, so it needs to be fast. With a complex model and half its edges selected, saving …

16 years ago
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Replies: 5
Views: 17
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RE: containment test

I didn’t know about RayMeshGridIntersect(). This should speed things up a lot. I also completely missed the case of self-intersecting meshes. Thank …

16 years ago
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RE: containment test

Hi Rob. Thanks for answering. P is the point from which the ray is shot, just a position in 3D space. The direction of the ray can be anything, as lo…

16 years ago
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