Is it me or is the BerconDistortion map missing in the last build?
Hmm… bump?
Thanks for the enlightment, Martijn. The script is working fine now. About deleting the trimesh, I forgot to do it at first. And since the script was…
I think I’m starting to get it. What confused me is the reference saying: <node>.mesh Extracts a copy of a node’s world state if it is conve…
Thanks a lot, Denis! Now it works like a charm. Though I’ve no idea why it didn’t work before (?).
Thanks for the quick answer, Gravey. But the meshop.attach() method doesn’t seem to work (though it does return OK, unllike the attach() method). I t…
I’ve found a workaround by attaching editable meshes together and grabbing the resulting trimesh (and then deleting the emesh). It works fine but feel…
Thanks for the very clear explanations, Enrico. You saved my day
That’s perfect. Thanks
Well, it was a minor thing anyway. I won’t add a progress bar as I already have one in the rollout (and am too lazy to change it). Here is the final …