CapitanRed
@capitanred
New Member
Joined: Feb 15, 2024
Topics: 15 / Replies: 36
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RE: script runs second time, but not the first time…

…I’m not going to bother with checking whether A and B are numbers. I simply expect that all the scripts using it will call it correctly, and if a thi…

17 years ago
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RE: script runs second time, but not the first time…

hmm…thank you guys. I’m jsut trying to understand this struct thing is very new for me, but i think i’ll give it a try…phuu!

17 years ago
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RE: script runs second time, but not the first time…

hey, thank you dave, now it works prefectly. sometimes you sit hours in front of a script, and the solution is so easy

17 years ago
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Replies: 18
Views: 6
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RE: Turning on softselection on a spline with maxscript

have you found any way?I’m trying to do exactly the same…

17 years ago
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RE: radiobuttons change following rooloutsettigns?

funny, last time it didn’t work, now it does for some reason rollout create “create Objects” ( group “what shape do you want to create?” …

17 years ago
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RE: radiobuttons change following rooloutsettigns?

hey vadim, thanx a lot. I allways tried to add a new rollout now i’m using the enabled property instead of .visible to avoid tool settings jumping.

17 years ago
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Replies: 7
Views: 20
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RE: movekey defusemapamount.controller = undefined??

now it’s getting strange(perhaps only for me ;)) $.material[#Maps].Diffuse_Color_Amount.controller –>does only work, if the material is in the …

17 years ago
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RE: movekey defusemapamount.controller = undefined??

wow!nice…thanx, never saw something like that before

17 years ago
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RE: movekey defusemapamount.controller = undefined??

i have keyframes in it. you have to first apply any map inside, then it will get animatable if you delete the map, all the keys get deleted too. perh…

17 years ago
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RE: movekey defusemapamount.controller = undefined??

[color=white]yea, I’m sorry, I was hurrying when writing the post. I wrote it wrong here, but correctly in max.try it yoursef. animate the diffuse am…

17 years ago
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Replies: 9
Views: 4
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RE: different self Illum. value for each object, but all same material

nice!! I did a little bit a different setup. I did it first with the ten materials as you sugessted and animated the self illumination by script.I d…

17 years ago
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RE: different self Illum. value for each object, but all same material

lol…yea, this makes more sense than doing tousends of materials the one wirh the fading seems little to hard for me thanx for your help, I’ll try …

17 years ago
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