broomy
@broomy
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Joined: Feb 14, 2024
Topics: 38 / Replies: 84
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RE: structs and referencing functions within itself

The button is in a form in a dll so im doing dotnet.loadAssembly ddlPath dn_UI = dotNetObject “blahDeBlah.BlahDe” dn_UI .show() dotNet.addEventHandle…

11 years ago
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RE: structs and referencing functions within itself

ok, i appreciate the help but im going to ask for a little more The “this” keyword has helped with a couple of issues i was getting so thanks again f…

11 years ago
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RE: structs and referencing functions within itself

Wow I did not know that max had the concept of “this” To fill in a little more I found a couple of reasons why I was getting unpredictable results, f…

11 years ago
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Replies: 14
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RE: Point3 and isolated verts

@sinokgr, yep that is very close to what i ended up with @AlexanderH, the close_enough is a bit odd as uit takes an Int for the tolerance/threshold, i…

11 years ago
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RE: Point3 and isolated verts

Hi Thanks for your reply but I already knew about the remove isolated verts function, the issue was with why max would return them differently or have…

11 years ago
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Replies: 6
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11 years ago
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Replies: 2
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RE: uvMod.getSelectedFaces() unwrap on multiple objects

oh no! i cant believe i overlooked that Thanks Dave

11 years ago
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RE: uvMod.getSelectedFaces() unwrap on multiple objects

unless i select each object separately and store the faces which is super slow

11 years ago
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RE: texture atlasing tools

If you haven’t got time to or just don’t want to write something specific for your needs, I tried out this atlas script and it was good, nothing to do…

11 years ago
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RE: Edit text and work wrap

i appreciate you time and posts so thanks, i shall have another go at this in the rollout i had. It clearly is possible with the Max rollout, dunno w…

11 years ago
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RE: Edit text and work wrap

agreed but running your code didn’t work for me, unless i missed something that i was supposed to do, also enter or space keys didnt respond either. …

11 years ago
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