broomy
@broomy
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Joined: Feb 14, 2024
Topics: 38 / Replies: 84
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RE: How to set rotations to 0,0,0 for exporting in unity?

another way if you creating prefabs is to make sure you objects are rotated -90 in max then reset xFom again, and export, assuming they are facing for…

9 years ago
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RE: How to set rotations to 0,0,0 for exporting in unity?

like suggested make sure the object in Max has had its xForm reset, and this would be easier to fix Unity side because of the differences between z up…

9 years ago
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RE: Customise user interface

oh man that file is a mess! i have references to my works script categories and menu items over 22000 times! just deleting (cutting out to make a ba…

9 years ago
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Replies: 7
Views: 29
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RE: FBXExporterSetParam and Compressing FBX animtion data

Hi I’m also working with max and unity animations so, and on the last project had similar issues with animation sizes, Each animations size is hugely…

10 years ago
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RE: with animate on

Hmmmm ok, Thanks for your reply, it’s very weird, the entire script works apart from this bit

10 years ago
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10 years ago
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Replies: 2
Views: 14
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RE: Drop selection to ground plane?

hi this is doable in the UI by grouping everything togeter and using the snap to grid option. If you want to do it via a script the general idea of …

10 years ago
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RE: Get texture absolute path?

the previous post should give you the full path also but it looks like you using the default max project? If you are or you are managing the project t…

10 years ago
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RE: Grow face(poly) selection by edge angle

there is the “By Angle” option in the face selection mode of an editable poly, or “Ignore visible edges” option in editable mesh, should do what your …

10 years ago
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RE: scripted geometry plugin really unstable?

ok, thats kinda good to know because it means im probably doing something wrong. Ill have another look over it tonight and see if i can spot anything.

10 years ago
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Replies: 3
Views: 13
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RE: I hit a thinking block and I need some assistance.

you actually have almost everything you need to do what your asking already Your using on btn_01 pressed do and the spinners have the same for when…

10 years ago
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10 years ago
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Replies: 0
Views: 10
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RE: About getArea method

its because you uvs have “depth” in the W channel, if you add an unwrap and change the view mode to vw then flatten then and run your script i believe…

10 years ago
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