bpl
@bpl
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 24
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RE: How to check whether a node is a copy, instance or reference?

@denisT Thank you very much, I’ll give it a shot tomorrow

6 years ago
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RE: How to check whether a node is a copy, instance or reference?

@denisT First of all, thanks for your comment, that’s really appreciated, each time I’ve asked in the forum you’ve always been really helpful, out of …

6 years ago
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RE: How to get uv coordinates sets from triangular meshes?

@denisT Nice… It seems that a TexMap.GetChannelMap will give you the channel id that’s required by that GetCustomMap method I guess one possible way…

6 years ago
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RE: How to get the diffuse value from Standard material using Maxplus?

Thanks for the clarification! everything clear here already… By the way, it seems the framework used to make this forum is the same than Sublime Text….

6 years ago
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RE: How to get the diffuse value from Standard material using Maxplus?

Awesome, first time I hear about this concept of Reference … it seems Mtl is a ReferenceMaker subclass so you can indeed query their references like …

6 years ago
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RE: How to get the diffuse value from Standard material using Maxplus?

@denisT Thanks for your additional comments, I wasn’t aware about the BaseShader class, good to know. I see your answer refers to c# SDK while I’m t…

6 years ago
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RE: How to get the diffuse value from Standard material using Maxplus?

While I see there are methods such as: GetAmbient GetDiffuse GetSelfIllum GetSelfIllumColor GetSelfIllumColorOn GetShininess GetShinyStrength GetSoft…

6 years ago
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RE: How to get the diffuse value from Standard material using Maxplus?

I’ll self answer my own question here. These material attributes don’t live in the ParameterBlock attribute, they were living in the Mtl class itself…

6 years ago
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RE: What, is the CGTalk finally dead?

Hi guys, I’ve registered today on this website as my first impression was… huge ammount of content, neat UI, solid web over the years… so yeah, I thou…

6 years ago
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