@denisT Thank you very much, I’ll give it a shot tomorrow
@denisT First of all, thanks for your comment, that’s really appreciated, each time I’ve asked in the forum you’ve always been really helpful, out of …
@denisT Nice… It seems that a TexMap.GetChannelMap will give you the channel id that’s required by that GetCustomMap method I guess one possible way…
Thanks for the clarification! everything clear here already… By the way, it seems the framework used to make this forum is the same than Sublime Text….
Awesome, first time I hear about this concept of Reference … it seems Mtl is a ReferenceMaker subclass so you can indeed query their references like …
@denisT Thanks for your additional comments, I wasn’t aware about the BaseShader class, good to know. I see your answer refers to c# SDK while I’m t…
While I see there are methods such as: GetAmbient GetDiffuse GetSelfIllum GetSelfIllumColor GetSelfIllumColorOn GetShininess GetShinyStrength GetSoft…
I’ll self answer my own question here. These material attributes don’t live in the ParameterBlock attribute, they were living in the Mtl class itself…
Hi guys, I’ve registered today on this website as my first impression was… huge ammount of content, neat UI, solid web over the years… so yeah, I thou…