The handlers you mentioned only implement the gizmo drawing of the limits, not the actual limiting. How exactly you are limiting your effect is up to …
Regarding Krakatoa, for showing particles in the viewport, the FREE evaluation version of Krakatoa will do the job nicely. It will even let you render…
If you mean the 3ds Max Undo buffer, it only tracks scene changes. There is no way to record the change of a button text via the Undo buffer. The onl…
The Vertex Color channel is a form of mapping channel (channel 0), so in theory you would need both a vertex and a face list to do anything shading or…
The last comment was the reason – we did not want another script to think there were no materials in the scene. Updating just once did not take that l…
lo: Thanks for your explanation, Bobo. I was wondering if you could explain one of your statements further: These two sentences put together confus…
As posted in another threads years ago, the sceneMaterials array updates itself only on scene save operations. I assume this was done for performance …
It used to do this to me on the office computer back at Prime Focus – we were running Windows XP 64 btw, not sure if it was related to OS or not. I h…
Attaching 1001 splines took 196ms on my machine (i7). My optimized version looked very similar, without the UpdateShape() call within the loop, just o…
To answer most of your questions: length() is a function that returns the (surprise!) length of a vector. Since a Position is a vector, the length of…
How would you do it if you did NOT use MAXScript? You would create two variables, one for each reference – out and ctrlobjcont – and then use the VARI…
Since your code is impossible to use out of context (without the scene and knowing what else is needed), all I can say is that the expression is wrong…
Following the “What’s New in 3ds Max 2011”, you can find in the topic “Interface: maxOps” the property: <integer>maxOps.nameSuffixLength Cont…
Yes, I found that in many places and I am fixing it by just avoiding super-long lines. Unfortunately, I have no access over the CSS as it is shared wi…
Good catch! That one is sneaky, since ILayerManager is not even documented, except for the example. layerManager –> <Interface:LayerManager>…