Bobo
@bobo
New Member
Joined: Feb 14, 2024
Topics: 1 / Replies: 2249
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RE: Limit effect in simpleMod plugin

The handlers you mentioned only implement the gizmo drawing of the limits, not the actual limiting. How exactly you are limiting your effect is up to …

13 years ago
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RE: Best way of showing a point cloud?

Regarding Krakatoa, for showing particles in the viewport, the FREE evaluation version of Krakatoa will do the job nicely. It will even let you render…

13 years ago
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RE: change text on button pressed not work with undo

If you mean the 3ds Max Undo buffer, it only tracks scene changes. There is no way to record the change of a button text via the Undo buffer. The onl…

13 years ago
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RE: generating point clouds using Editable_Poly and Vertex Colors

The Vertex Color channel is a form of mapping channel (channel 0), so in theory you would need both a vertex and a face list to do anything shading or…

13 years ago
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RE: sceneMaterials array not self-managing?

The last comment was the reason – we did not want another script to think there were no materials in the scene. Updating just once did not take that l…

13 years ago
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RE: sceneMaterials array not self-managing?

lo: Thanks for your explanation, Bobo. I was wondering if you could explain one of your statements further: These two sentences put together confus…

13 years ago
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RE: sceneMaterials array not self-managing?

As posted in another threads years ago, the sceneMaterials array updates itself only on scene save operations. I assume this was done for performance …

13 years ago
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RE: Maxscript Editor – File>New Occasionally Results In Max Crashing

It used to do this to me on the office computer back at Prime Focus – we were running Windows XP 64 btw, not sure if it was related to OS or not. I h…

13 years ago
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RE: Mini-challenge #6: Attaching 1,000 splines

Attaching 1001 splines took 196ms on my machine (i7). My optimized version looked very similar, without the UpdateShape() call within the loop, just o…

13 years ago
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RE: Why does this throw an error?

To answer most of your questions: length() is a function that returns the (surprise!) length of a vector. Since a Position is a vector, the length of…

13 years ago
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RE: Why does this throw an error?

How would you do it if you did NOT use MAXScript? You would create two variables, one for each reference – out and ctrlobjcont – and then use the VARI…

13 years ago
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RE: Why does this throw an error?

Since your code is impossible to use out of context (without the scene and knowing what else is needed), all I can say is that the expression is wrong…

13 years ago
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RE: max2009 to max2012 scripts

Following the “What’s New in 3ds Max 2011”, you can find in the topic “Interface: maxOps” the property: <integer>maxOps.nameSuffixLength Cont…

13 years ago
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RE: Call for MAXScript Docs Bug Reports

Yes, I found that in many places and I am fixing it by just avoiding super-long lines. Unfortunately, I have no access over the CSS as it is shared wi…

13 years ago
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RE: Call for MAXScript Docs Bug Reports

Good catch! That one is sneaky, since ILayerManager is not even documented, except for the example. layerManager –> <Interface:LayerManager&gt…

13 years ago
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