WAIT A MINUTE! What IS the name of your function really? Once you typed f_cleanrig, once you typed f_rigclean… Is it possible you are just calling a…
If after you launch Max you type the function call into the Listener and it does work, then the .MS file was loaded correctly and the function IS glob…
What you did should have worked. Things to check: *Does the file the function is saved in have .MS extension? *Is the function itself in global scope…
What kind of transforms do you expect to get? When you set a new key, it gets the current value. But if you go to a different frame and transform the…
Try using GetTriMeshFaceCount[font=‘Courier New’] [/font]<node> instead of the Snapshotasmesh() and see if it changes anything. The above meth…
There are two issues here: The variable holding the timer should be local to the struct, not to the function (as you mentioned correctly). When you …
TheGrak: Thanks Bobo, the ‘timer’ makes much more sense now! I just ordered your DVD “The Matrix Explained” from CG Academy. Glad to hear Note…
It is not the struct that is the problem, but the timer. If you look in the Help, you might notice that the timer is a User Interface Control and can…
If you are going to create particles from an external file, you can use a Birth Script operator to actually create each particle according to the cont…
The variable would not store the NAME of the object, but its handle. In other words, it will point at the actual scene object you created or copied, n…
Each time you create a Reference, you are actually creating a ReferenceTarget:DerivedObject which appears in TrackView as “Modified_Object” entry. Fo…
If you believe the error message, then LightRiggerTGV is undefined after the fileIn. Can you add a print to check what the value of LightRiggerTGV is?…
The Camera Projection Matrix is the inverse of the Camera Node’s Transformation Matrix. In other words, if you assign a Camera to a Viewport and ask f…
Assuming the object is already collapsed to Editable Poly and the selection is made, you can change his code to minE = 10.0 maxE = 20.0 for f in po…
“Maya Embedded Language”, the scripting language of Autodesk Maya, the language the piece of code was written in? :wavey: