Try this it should work. fn mom = ( txt = “this is a test” varName = txt return VarName – returns this value when function evaluates ) on BTNstart …
You can use the completeRedraw() command. It will update the viewports for you. It may not be the most effecient approach for this but it works well. …
The problem is selection or $ returns stores the selected objects in an array. You must cycle through the objects in that array one at time. I don’t h…
I found a way arround this property not working. To set the mass for an object in a reactor simulation you can use this command. setUserProp $ “Mass”…
Thats good to know, I just wanted to make sure that it wasn’t just me. -bnvm
Thanks I am aware of that, when I run rbcol.rigidBodyObject 1 it returns undefined even thought rbcol is a rb collection and It has 82 objects assigne…
Here is a quick script I wrote that does just what you want. In order to use it the targa sequence must be seqentially numbered with all of the images…
I had a simular issue at my work. I am constantly some custom scripted utilities and I didn’t want to have my co-workers to have to constantly copy th…
That does work thanks.
I always store the selection to a variable, but thanks for the advice.
Your explanation about the mesh command sounds correct. Using edit poly’s turned out to be a good solution since it also fixed a problem I was having …
My script creates a empty mesh and attaches all the objects in a selected group one by one. This script works most of the time but on a few of my mode…
Yes your magic script did work, however I lost all material and texture information for the object. I have solved this problem storing the texture co…