bnvm
@bnvm
New Member
Joined: Feb 15, 2024
Topics: 42 / Replies: 57
Topic
Forum
Replies: 2
Views: 16
Reply
RE: pausing a running script until function end

Try this it should work. fn mom = ( txt = “this is a test” varName = txt return VarName – returns this value when function evaluates ) on BTNstart …

17 years ago
Forum
Reply
RE: Udating viewports

You can use the completeRedraw() command. It will update the viewports for you. It may not be the most effecient approach for this but it works well. …

17 years ago
Forum
Reply
RE: My first try at maxscript and need help!

The problem is selection or $ returns stores the selected objects in an array. You must cycle through the objects in that array one at time. I don’t h…

17 years ago
Forum
Reply
RE: Some Reactor properties don't work – max 9

I found a way arround this property not working. To set the mass for an object in a reactor simulation you can use this command. setUserProp $ “Mass”…

18 years ago
Forum
Reply
RE: Some Reactor properties don't work – max 9

Thats good to know, I just wanted to make sure that it wasn’t just me. -bnvm

18 years ago
Forum
Reply
RE: Some Reactor properties don't work – max 9

Thanks I am aware of that, when I run rbcol.rigidBodyObject 1 it returns undefined even thought rbcol is a rb collection and It has 82 objects assigne…

18 years ago
Forum
Topic
Forum
Replies: 12
Views: 15
Reply
RE: Mapping targasequence on multiple planes

Here is a quick script I wrote that does just what you want. In order to use it the targa sequence must be seqentially numbered with all of the images…

18 years ago
Forum
Reply
RE: Updating custom scripts over a network

I had a simular issue at my work. I am constantly some custom scripted utilities and I didn’t want to have my co-workers to have to constantly copy th…

18 years ago
Forum
Reply
18 years ago
Forum
Reply
RE: Removing controllers from animated vertices?

I always store the selection to a variable, but thanks for the advice.

18 years ago
Forum
Reply
RE: Removing controllers from animated vertices?

Your explanation about the mesh command sounds correct. Using edit poly’s turned out to be a good solution since it also fixed a problem I was having …

18 years ago
Forum
Reply
RE: Removing controllers from animated vertices?

My script creates a empty mesh and attaches all the objects in a selected group one by one. This script works most of the time but on a few of my mode…

18 years ago
Forum
Reply
RE: Removing controllers from animated vertices?

Yes your magic script did work, however I lost all material and texture information for the object. I have solved this problem storing the texture co…

18 years ago
Forum
Page 3 / 7