Both work just fine for me. What are you wrapping around the line?
Global definitions (functions or variables) can cause any number of problems with other scripts.
Some kind of thank you would have been nice for the above answers. Without this it makes debugging your work difficult. You should make sure that the…
Gibbz: The following code work when i cycle through it, but when i run the script it doesnt work… The same issue when doing a planarx, planary, pla…
Gibbz: I want do do my own spinner for material ID on my dialog(hence the above question), does “on myMaterial changed do” activate the script when…
Gibbz: Ok i can get the matID from the selected face, but i cannot set the matID for the selected face in edit poly. Im currently trying to use… …
It will only work on materials that are assigned to objects in the scene, guess I should have mentioned that. It also strips the path out so you shoul…
The script was designed to work with the diffuse map but should be easy to augment to your needs.
I wrote this some time ago, it sets all the extensions for images to one type. ( fileFormatType = “dds” for i = 1 to sceneMaterials.count do (…
Check out the pack > normalize function of the Unwrap_UVW mod. normalize – determines whether the clusters will be fit to 0 to 1 space.
Tried a few more configurations and the code seems to be rock solid for me now, I must have had some globals floating around that messed it up before….
After restarting max this morning I can’t reproduce it on my test scene. If it does it again in a predictable way I’ll share.
prettyPixel: nice solution , when I test this it gives the inverted selection, but it is fast none the less.
Light: Video looks good, interested in your method does it work just as easily with concave selections and looping selections?
I still don’t understand your method eek, and I have no real idea of what the face count will do for you, it’s not like the temp geo will have the sam…