I’ve done something similar where I’ve added user property data that says something like “selectable = false” and with a callback script triggered by …
You want to replace all instances of 18 with nothing (“”) ?
the convert 1 to string error is due to the line _pieces = 1 and should be either _pieces = 1 as string or _pieces = “1”
This should be fairly easy to do as a CSV file.
There is a more complex example in the help file but this is quick and dirty. snagViewport = gw.getViewportDib() snagViewport.filename = (getdir …
To get the setting you can use: currentMatLibZoom = getINISetting ((GetDir #maxroot) + “\\3dsmax.ini”) “MtlEditorPosition” “ZoomLevel” if currentMatL…
You could try merging each file into a new scene, if something is merged (objects.count > 0) then do your texture path changes and save as the name…
Again the generosity and suport of the max community amazes me with its selflessness and willingness to make everyones max experience better. Thanks …
Works like a champ, thanks.
Cool, that is what I thought about not being accessable via script, thanks for exposing this feature.
Things I’ve tried: $.visibility = undefined –sets the visibility value to -1 $.visibility.controller = undefined – Type error: Assign needs controlle…
Ok so how do you do that with script smarty.
Instead of overwriting, just edit the file via script. obj2max.cfg is formated like an INI file. setINISetting ((GetDir #plugcfg) + “\\obj2max.cfg”…
It’s likely the texture quality settings in the video card setttings. [b]Customize /b > Preferences… (Menu Item) > [b]Viewports /b > Configu…