Light: You can also use the isFrozen property on an array of objects, which would speed things up a little bit. Light Yep did that :), made an ar…
Good idea, I’ll have to test to see what kind of a hit it has on a large scene. Likely better than any callback.
I added a clearUndoBuffer() to the function and the results were much better. The results would be similar with gc(). ( fn createSpheres i = ( lo…
Try this:
Gavin is using quote not code. Likely the source of the color coding, oh and the smiley.
You have to animate the first key, (the left key) curve_1[1], if you expect it to accessable via script. Animating one key does not give you access to…
“[size=1]The curve_1, curve_2, and curve_3 SubAnims contains the R, G, and B color mapping curve, respectively. You cannot create or access points in …
rdg: Can you share these ways? Georg Now keep in mind I did say slightly more clever. You could make a mesh (single tri) named “ramps” or whateve…
Yes there are work arounds for these limitations. Make a matlib with a collection of gradient ramps, each ramp has a different number of flags, then j…
specxor: There also so some modules that I like and use all the time, I found these ones come in handy all the time: [ul] [li]PIL, this imaging lib…
Glad to hear it worked out well for you.
Oogst: (If no one knows a real solution, than getting position and rotation information from a node without having to change the slidertime might do…
Try the Timer to force delay.
Have you considered using face colors? setVCFace