Thanks for the math help eek. I’ve got a clear head now and it all seems relatively simple. I don’t think cyclic dependencies are going to be a proble…
Thanks Biddle I’ll give it a try.
I guess I’ll have to put my ideas on hold then until I can get a 64bit system. Thanks for the links. Don’t know why sometimes it opens though.
You store your reference objects and functions inside a custom attribute then you can call the function inside the on pressed handler of your button. …
Don’t worry I just had to change the output type
Thanks. Ill stop bugging you now
hahahah not so simple math then. Thanks for writing that up. I appreciate your time. I hope you don’t mind but I would like to bug you with another q…
I think your misunderstanding me. I understand what’s going on in Max but I would like to know how to calculate it on paper or how the preTranslate fu…
cheers but I was creating bones based on the direction of another bone so needed the End Position. Denis’s method worked fine for me but its bugging m…
Thanks Denis. I just found that in the documentation actually but I’m more interested in how its calculated without functions. If you know how could y…
Thanks for the reply, I didnt think of using the deleteSplineModifier. To be honest didnt even know it was there. Im still curious why the other metho…