Oh, i see… yea, won’t work with referenced cams – true. Sounds a bit more complicated then, since the FOV is somewhat a value from the base object its…
You could create a custom attribute using the attribute holder and wire that value to the FOV of the camera.
just keep working on it, i’m sure there is always a way to achieve his own goals. on the other hand, afaik indias economy is growing bigtime these day…
yeah, i didn’t mean to be rude or refuse help or something. just seeing you having so much fun with maxscript i wanted to make sure you know about the…
maybe like this: — preset_script.ms, name it whatever… MR1.patri, MR1.foobar… extension doesnt matter! ( messagebox “foo” — …
there are lots of methods available to achieve what you want. you really should have a look at the maxscript documention, how to handle (read, write, …
dude, don’t apologize that much :wavey: you’ve got your idea, you want some help – there’s nothing ‘noob’ about it!! to topic, the only thing i’m con…
quite honestly? i’d call that impossible. as soon as something is in the viewport, max will allow you to export/save the data as *.3ds or whatnot. i …
Swordslayer: Just to add to the previous reply, you may want to simply the on check changed handler a little bit […] all_spinners.enabled = bool …
rollout test “Enable/Disable Test” ( checkbox check “Enable All” tristate: 0 spinner spn1 “spinner 1” range: [1,10,5] enabled:false spinner …
“on tilt changed val do (rotate $ (angleaxis val [1,0,0]))”, well what this does is it adds its value as rotation everytime the value changes. that’s …
Awesome, thank you very much!!
PiXeL_MoNKeY: Off the top of my head I would: 1) Add an Xform Modifier 2) Rotate the xform modifier gizmo 3) Rotate the object the inverse of that. …
Ye prolly my fault, it only changes the local pivot point… wasn’t really sure what your goal was. :rolleyes: I’m sure another friendly soul has the p…