blake_spector
@blake_spector
New Member
Joined: Feb 15, 2024
Topics: 1 / Replies: 16
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RE: change fov with modifier

Oh, i see… yea, won’t work with referenced cams – true. Sounds a bit more complicated then, since the FOV is somewhat a value from the base object its…

14 years ago
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RE: change fov with modifier

You could create a custom attribute using the attribute holder and wire that value to the FOV of the camera.

14 years ago
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RE: Custom file extension in Maxscript

just keep working on it, i’m sure there is always a way to achieve his own goals. on the other hand, afaik indias economy is growing bigtime these day…

14 years ago
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RE: Custom file extension in Maxscript

yeah, i didn’t mean to be rude or refuse help or something. just seeing you having so much fun with maxscript i wanted to make sure you know about the…

14 years ago
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RE: Custom file extension in Maxscript

maybe like this: — preset_script.ms, name it whatever… MR1.patri, MR1.foobar… extension doesnt matter! ( messagebox “foo” — …

14 years ago
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RE: Custom file extension in Maxscript

there are lots of methods available to achieve what you want. you really should have a look at the maxscript documention, how to handle (read, write, …

14 years ago
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RE: need help making a plugin…please

dude, don’t apologize that much :wavey: you’ve got your idea, you want some help – there’s nothing ‘noob’ about it!! to topic, the only thing i’m con…

14 years ago
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RE: need help making a plugin…please

quite honestly? i’d call that impossible. as soon as something is in the viewport, max will allow you to export/save the data as *.3ds or whatnot. i …

14 years ago
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RE: activate deactivate using checkbox

Swordslayer: Just to add to the previous reply, you may want to simply the on check changed handler a little bit […] all_spinners.enabled = bool …

14 years ago
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RE: activate deactivate using checkbox

rollout test “Enable/Disable Test” ( checkbox check “Enable All” tristate: 0 spinner spn1 “spinner 1” range: [1,10,5] enabled:false spinner …

14 years ago
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RE: Max script controller lagging in viewport

“on tilt changed val do (rotate $ (angleaxis val [1,0,0]))”, well what this does is it adds its value as rotation everytime the value changes. that’s …

14 years ago
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RE: Bone Tools – Create End, Script?!

Awesome, thank you very much!!

14 years ago
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RE: change Objects Up – Axis to Y instead of Z

PiXeL_MoNKeY: Off the top of my head I would: 1) Add an Xform Modifier 2) Rotate the xform modifier gizmo 3) Rotate the object the inverse of that. …

14 years ago
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RE: change Objects Up – Axis to Y instead of Z

Ye prolly my fault, it only changes the local pivot point… wasn’t really sure what your goal was. :rolleyes: I’m sure another friendly soul has the p…

14 years ago
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