bkravi
@bkravi
New Member
Joined: Feb 14, 2024
Topics: 30 / Replies: 76
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RE: simplified access to GROUPS

But how do you select the groups? If you have some groups and some individual objects in scene how do you select all of them in maxscript? and then ho…

13 years ago
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Replies: 8
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RE: List of all default max Actions

It will be very useful. Thanks

13 years ago
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RE: VFB+ : Including Source Code

Hi, You have done Really great work. must have taken your lots of time to make it work and bring it on this stage. I also have done a similar approac…

13 years ago
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RE: create polygon surface from point helpers

hi Dennis, I want only the poly surface, I understand that by giving bunch of points without any ordering its difficult to create something but what …

13 years ago
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Replies: 3
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RE: FaceEngine / Automatically created Facial Bones

This is really great and looks intelligent enough.

15 years ago
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RE: how to get animation range of object

Thanks Charlesbary and Denis for your valuable solution

15 years ago
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RE: how to get animation range of object

Thanks HornBerger, thats what I want. now how can I change the frame value to integer? like 100f to only 100.

15 years ago
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Replies: 9
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RE: How To change max rollout control's size after creation

I have been hoping for this for while…Great stuff and thanks for sharing… your knowledge base is always very helpful for everyone here… Thank you

15 years ago
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RE: Maya Render Frame window in Max (R_Buffer)

Fixed the Problem of flushing/clearing of undo cache when using keep image button to store last rendered image. you can download the updated version …

15 years ago
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RE: Maya Render Frame window in Max (R_Buffer)

I have not realized it before, yes MarcoBrunetta is correct there is gc() in code, I forget to pass light argument for GC, I will correct this and wil…

15 years ago
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RE: Maya Render Frame window in Max (R_Buffer)

ShiroEd, Naik and all – I found the problem and have fixed it, now it should work properly without any error. Download the updated file from here – …

15 years ago
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