focomoso, PiXeL_MoNKeY: Awesome! Those are so good points you raised. the findString approach is the right way to go. Also I will use scenematerials[i…
well thanks guys for helping me out. I didnt know that “” meant empty, I thought it mean any string entered/ I also didn’t know proper boolean argumen…
hrmm… tried your suggestion, didn’t work. now (ok this is strange), example. I named material 1,2,3 something1, something2 something3. I run the scrip…
perhaps something like this, this is what I had to do in an earlier script. for i = 1 to MeditMaterials.count do ( local sMat = meditmaterials[i] whi…
AWESOME! I finally did it!! Here’s the code I wrote in case anybody needs to know how to count animation frames and then output each frame with this…
ok ok hahaha. I have to learn to read people’s posts better. I updated this line totalframes = animationrange.count with this: totalframes = (anim…
ok, I knew I was going the wrong direction there, did a bunch of searching and found some examples of rendering some output – but not frame by frame…s…
Browsing through the Max Reference I see this rendTimeType – integer Get/set the type of time range to be rendered. One of the following values: 1 – …
Ahh thanks man!!! Its working now I am able to affect all materials by that name and inversely affect materials not by that name. It works great! I th…
Ohh thanks, that makes more sense, I was simply wanting to know what materials are named input0001, input0002, etc. and if they are I was going to do …