denisT: well. let see his hand… Mine’s just your code tweaked to use the algorithm I’d posted in mxs. I didn’t spend any time optimizing the C#…
I’ve attached the algorithm written in C# so it can be fairly compared with the code contained in the encrypted mse. And no, I didn’t peek into it fi…
I sort of lost track of what the current leader was. ( gc() limit = 1000000 startM = heapfree startT = timestamp() a = #() a[limit] = -1 …
Something like that will only piss people off. I posted a while back on the naivete of entrusting your crown jewels to MSE files. They arent secure …
I don’t think so. I’m not so sure you’d want to as you be working somewhat blindly, adjust keys that you aren’t sure are connected to what you expect……
You can display any keys you want to see by passing an ‘additionFunctionCallback’ to the registerFilter function. It’s not correctly documented in th…
The argument passed to the 鈥榚lapsed鈥?event handler includes the 鈥楽ignalTime鈥? You can use that to determine precisely how much time has gone by. 鈥ut…
This should dump the contents out, tweak the xmldoc.load() call if your data is in a buffer. testdatafilename = (getfilenamepath (getsourcefilename()…
Something like: ssounds = dotNetClass “System.Media.SystemSounds” ssounds.Asterisk.Play() ssounds.Beep.Play() ssounds.Exclamation.Play() ssounds.Han…
Move the normalize outside of the loop? computedvalue = [0,0,0] for i = 1 to numberOfBonesPerVertex do( — Calculate weighted normal computedvalue …
It’s a “HalfSingle” –all one word. You need to remove the space The CGTalk forum software has a nasty habit of inserting spaces into what it thinks …
Try loading the assembly with a complete path: dotnet.loadassembly @”C:\Program Files\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Micro…
If you install Microsoft’s free XNA Studio it adds support for ‘half’ formats, stuff like: struct HalfSingle Member of Microsoft.Xna.Framework.Graphi…
Since MacroRecorder disable/enable calls are nested, my guess is that an exception is being thrown in between a pair of them: try { macroRecorder-&…
So. Does windows.SendMessage call SendMessageA or SendMessageW under the hood? From the source it looks like it depends on what it (maxscrpt.dll) wa…