Ah, thanks! Works like a charm.
Now I’m working on improving the way sme handles controllers. This includes few new math nodes to convert floats to colors, better support for custom …
– SME Beta Version 0.1.3b – Download: Release info: Fixed bug found with some mental ray materials which crashed SME There is a bug with many men…
I just ran into same problem myself. I’ll have to look into it but after initial tests I dont really know whats the problem. Some mental ray materials…
– SME Beta Version 0.1.3 – Download: Release info: Support for Arch & Design (mi) material Support for custom script/expression controllers Fi…
Heheh, well the first thing that comes to mind is a working mtlBrowser.browseFrom function, see here (the last reply): I don’t supposed it’d be poss…
Well it might work on something else, but not on materials or maps. You can try it yourself at maxscript listener meditMaterials[1].diffuse.controlle…
Okey, that clears it up. I’ll add it to to-do list. Shouldn’t be too hard. SME does “remember” colors because it uses color controllers instead of pla…
Hi Rune, I’d like to have drag’n’drop support too but unfortunately it cannot be made with maxscript. I wonder if it’d be easy to add it to Helium? I …
– SME Beta Version 0.1.2 – Download: Release info: Shortcuts to RCMenu to import materials/maps from different sources like scene, medit, selectio…
Yeah, I think thats the best way. Now that I store the cont in rootNode and to the nodaData array and then use nodeData arrays “version” to connect it…
Okey, I get it. But I think its still kinda upsidedown. If I call myCont.value I’ll get the value multiplied by 100.0, but if I call the actual value …