Bercon
@bercon
New Member
Joined: Feb 15, 2024
Topics: 38 / Replies: 115
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Replies: 8
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RE: Max Maps to Mental Ray

Ah okey, so in the mental ray shader I only have single miColor as input parameter and max evaluates the color, checkbox and map to see what color it …

17 years ago
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RE: Max Maps to Mental Ray

Okey, I guess I’ll just try to port it and see what happens. I’m having some problems with submaps since I have to use different methods than mental r…

17 years ago
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RE: Max Maps to Mental Ray

The problems I’m having aren’t on mental rays side but between max and mental ray. I already have my shader converted to mr: The problem is how to …

17 years ago
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RE: Max Maps to Mental Ray

Time to revive this topic since I’m once again trying to convert my stuff for mental ray. Basicly the mental ray part would be pretty easy at least fo…

17 years ago
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RE: Max Maps to Mental Ray

Yeah I’ve checked the samples but none of them are normal texture maps which would use Coordinate or Output stuff. The guys at autodesk must have mad…

17 years ago
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Replies: 34
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RE: Max SDK and Material Editor

At the moment I’m using the automatic IAutoMParamDlg thingy to create my dialogs and I don’t really have a clue what I should do in order to make my o…

17 years ago
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Replies: 2
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RE: Max SDK and Curve Control

Still no light at the end of the tunnel. The problem is that curve control doesn’t get message to update itself I guess, since it doesn’t really have …

17 years ago
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RE: Max SDK and Curve Control

Well I still haven’t found a sollution for this problem. Does anybody have ideas what could cause this problem with curve control? The example file o…

17 years ago
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17 years ago
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