Okey I’ve gotten the Distortion maps translation to work fine. However I’m running into problem with the mental ray version of the map. Distortion the…
Well now everything works on the mental ray’s side, I got distortion working However the max translation part aint looking very good. No matter what…
Okey now things are starting to clear up! Great! I’ve gotta try those as soon as I get home. Yeah I’ve always hated pointers and those nasty little t…
Faces do and verts don’t
Yeah I hadn’t taken a look at it. The thing I was missing was ‘extern “C”’ from the begining of dllexports, now it works. Thanks Dave! Jerry
Ah thanks! edit “filename” works perfectly and opens the file in question as a tab in maxscript editor which is exactly what I was looking for. Thank…
Sorry, it works alright: Array* myArr= (Array *)arg_list[0]; And then call cells using: myArr->data[index]
Okey, I tried the virtual mode and all I can say is WHOA. Its very fast, without any lag even with 10 000 objects. I also studied what was actually s…
I create the rows before calling that update. Its kinda weird that the code I posted is actually slower than doing it maxscript, or doing it using the…
Okey I finally found a way to do it. Maxscript -> SDK -> .NET. However its still pretty slow, and the time to update single cell seems like O(n^…
ypuech, it uses 100% of one core and does nothing. ZeBoxx2, yeah I thought about that. I guess I’ll give it a try, it might give annoying delay when …