Bercon
@bercon
New Member
Joined: Feb 15, 2024
Topics: 38 / Replies: 115
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RE: Max Maps to Mental Ray

Okey I’ve gotten the Distortion maps translation to work fine. However I’m running into problem with the mental ray version of the map. Distortion the…

16 years ago
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RE: Max Maps to Mental Ray

Well now everything works on the mental ray’s side, I got distortion working However the max translation part aint looking very good. No matter what…

16 years ago
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RE: Max Maps to Mental Ray

Okey now things are starting to clear up! Great! I’ve gotta try those as soon as I get home. Yeah I’ve always hated pointers and those nasty little t…

16 years ago
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16 years ago
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RE: Writing C++ mental ray shader

Yeah I hadn’t taken a look at it. The thing I was missing was ‘extern “C”’ from the begining of dllexports, now it works. Thanks Dave! Jerry

16 years ago
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RE: Opening Maxscript Editor from Maxscript

Ah thanks! edit “filename” works perfectly and opens the file in question as a tab in maxscript editor which is exactly what I was looking for. Thank…

16 years ago
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Replies: 3
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RE: SDK + Arrays

Sorry, it works alright: Array* myArr= (Array *)arg_list[0]; And then call cells using: myArr->data[index]

17 years ago
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17 years ago
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Replies: 1
Views: 7
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RE: Maxscript, SDK and .NET

Okey, I tried the virtual mode and all I can say is WHOA. Its very fast, without any lag even with 10 000 objects. I also studied what was actually s…

17 years ago
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RE: Maxscript, SDK and .NET

I create the rows before calling that update. Its kinda weird that the code I posted is actually slower than doing it maxscript, or doing it using the…

17 years ago
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RE: Maxscript, SDK and .NET

Okey I finally found a way to do it. Maxscript -> SDK -> .NET. However its still pretty slow, and the time to update single cell seems like O(n^…

17 years ago
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RE: Maxscript, SDK and .NET

ypuech, it uses 100% of one core and does nothing. ZeBoxx2, yeah I thought about that. I guess I’ll give it a try, it might give annoying delay when …

17 years ago
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