Bercon
@bercon
New Member
Joined: Feb 15, 2024
Topics: 38 / Replies: 115
Reply
RE: MAXScript, Snapshot, Poly vs. Triangular mesh..

If possible you should always use emesh instead when scripting, its easily 100 times faster (yes literally) than editing epoly with maxscript.

16 years ago
Forum
Reply
RE: New Gradient control for max?

Okey now I’ve got the gradient control fully working. Blue key has the Checker map in it so you don’t see blue in the render. Its fully animatable …

16 years ago
Forum
Reply
RE: New Gradient control for max?

Yeah I’ll probably look into adding maxscript support, shouldn’t be too hard. However this map is not initially meant to replace current gradient ramp…

16 years ago
Forum
Reply
RE: New Gradient control for max?

I got reply from Vladislav Gavrilov and he provided me with good examples on how to hook up the custom control into max. Here is how far I’ve gotten s…

16 years ago
Forum
Reply
RE: New Gradient control for max?

Well since the plugin is comercial I doubt he’ll share the source code but its worth a try, thanks. Yeah the imgtag does return mouse events. Perhaps…

16 years ago
Forum
Topic
Forum
Replies: 8
Views: 20
Reply
RE: Accessing Pflow Material Index externally …

I ran into same problem. There is no way to pass any extra information between pflow and outside world. I wanted to form groups from particles which I…

16 years ago
Forum
Topic
Forum
Replies: 0
Views: 12
Reply
RE: mental ray & material id

Oh and another question, how do I get the objects render ID (like ShadeContext::Node()->GetRenderID() in max) in mental ray? Is it the label parame…

16 years ago
Forum
Topic
Forum
Replies: 1
Views: 8
Reply
RE: Mxs Editor in pFlow&Crowd

Getting max to support itself? Impossible!

16 years ago
Forum
Reply
RE: Max Maps to Mental Ray

If anybody is still reading this, how does UVW coordinates go in mental ray? If I’m using say UVW channel 3 in max, how do I access it (or distort it)…

16 years ago
Forum
Reply
RE: Max Maps to Mental Ray

Well suprise suprise. RefTargetHandle BerconNoise::GetReference(int i) { switch (i) { … case CURVE_REF: return NULL;//return curve; … } …

16 years ago
Forum
Reply
RE: Max Maps to Mental Ray

vectorAdd(&state->tex_list[0], &coords); works a lot better thanks. I though state->tex would already have some value which doesn’t seem…

16 years ago
Forum
Reply
RE: Max Maps to Mental Ray

I just can’t figure out why curvecontrol crashes mr, probably while trying to translate it doesn’t recognize it and halts. There are just dozen differ…

16 years ago
Forum
Page 2 / 11