If possible you should always use emesh instead when scripting, its easily 100 times faster (yes literally) than editing epoly with maxscript.
Okey now I’ve got the gradient control fully working. Blue key has the Checker map in it so you don’t see blue in the render. Its fully animatable …
Yeah I’ll probably look into adding maxscript support, shouldn’t be too hard. However this map is not initially meant to replace current gradient ramp…
I got reply from Vladislav Gavrilov and he provided me with good examples on how to hook up the custom control into max. Here is how far I’ve gotten s…
Well since the plugin is comercial I doubt he’ll share the source code but its worth a try, thanks. Yeah the imgtag does return mouse events. Perhaps…
I ran into same problem. There is no way to pass any extra information between pflow and outside world. I wanted to form groups from particles which I…
Oh and another question, how do I get the objects render ID (like ShadeContext::Node()->GetRenderID() in max) in mental ray? Is it the label parame…
Getting max to support itself? Impossible!
If anybody is still reading this, how does UVW coordinates go in mental ray? If I’m using say UVW channel 3 in max, how do I access it (or distort it)…
Well suprise suprise. RefTargetHandle BerconNoise::GetReference(int i) { switch (i) { … case CURVE_REF: return NULL;//return curve; … } …
vectorAdd(&state->tex_list[0], &coords); works a lot better thanks. I though state->tex would already have some value which doesn’t seem…
I just can’t figure out why curvecontrol crashes mr, probably while trying to translate it doesn’t recognize it and halts. There are just dozen differ…