I think it still works incorrectly with script controllers. Really weird. Here is an image to explain my problem. So. The script output is pretty d…
Thanks for the explanation Bobo! That explains it. I’ll probably make some sort of percent node then to convert floats and stuff to percents.
Heh, I wish it was that easy. Unfortunately it does it for script controllers too. So if I have script controller which calculates sin() based on time…
Okey, I managed to find out what was wrong. If you use following settings it doesn’t work: Character Set: Use Unicode Character Set Whole Program Opt…
Would it be possible for me to have your visual studio project files? It’d help me alot.
I’m using MS visual studio 2005 and max 9 sdk if that matters. Is this bug in the sdk or what? I can’t think of any other reasons for it not working…
Unfortunately it doesn’t. I copypasted your code and complied it. Here is the result: myBitmap = meditMaterials[1].diffuseMap.bitmap BitMap:C:\Graph…
Okey, second problem. Bitmap::Width() always returns me zero (0). How can I obtain width of bitmap image in max sdk because Bitmap and BitmapInfo clas…
Nope, I hadn’t… So it was that easy sollution! Thank you! I had been trying to solve it for few hours already =D
Yeah. I guess I’ll hardcode correct name arrays for default 3dsmax materials and maps. For custom materials/maps like mentalrays, vrays etc. I’ll use …
Yeah, thx! That works perfectly