Bercon
@bercon
New Member
Joined: Feb 15, 2024
Topics: 38 / Replies: 115
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RE: Controllers and their values?

I think it still works incorrectly with script controllers. Really weird. Here is an image to explain my problem. So. The script output is pretty d…

18 years ago
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RE: Controllers and their values?

Thanks for the explanation Bobo! That explains it. I’ll probably make some sort of percent node then to convert floats and stuff to percents.

18 years ago
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RE: Controllers and their values?

Heh, I wish it was that easy. Unfortunately it does it for script controllers too. So if I have script controller which calculates sin() based on time…

18 years ago
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Replies: 13
Views: 45
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RE: Bitmap dimensions in SDK

Okey, I managed to find out what was wrong. If you use following settings it doesn’t work: Character Set: Use Unicode Character Set Whole Program Opt…

18 years ago
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RE: Bitmap dimensions in SDK

Would it be possible for me to have your visual studio project files? It’d help me alot.

18 years ago
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RE: Bitmap dimensions in SDK

I’m using MS visual studio 2005 and max 9 sdk if that matters. Is this bug in the sdk or what? I can’t think of any other reasons for it not working…

18 years ago
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RE: Bitmap dimensions in SDK

Unfortunately it doesn’t. I copypasted your code and complied it. Here is the result: myBitmap = meditMaterials[1].diffuseMap.bitmap BitMap:C:\Graph…

18 years ago
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RE: Bitmap dimensions in SDK

Okey, second problem. Bitmap::Width() always returns me zero (0). How can I obtain width of bitmap image in max sdk because Bitmap and BitmapInfo clas…

18 years ago
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RE: Bitmap dimensions in SDK

Nope, I hadn’t… So it was that easy sollution! Thank you! I had been trying to solve it for few hours already =D

18 years ago
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Replies: 11
Views: 41
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RE: Getting rid of duplicate prop names

Yeah. I guess I’ll hardcode correct name arrays for default 3dsmax materials and maps. For custom materials/maps like mentalrays, vrays etc. I’ll use …

19 years ago
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Replies: 2
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Replies: 1
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RE: Lightning and random point on surface

Yeah, thx! That works perfectly

19 years ago
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