Bercon
@bercon
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Joined: Feb 15, 2024
Topics: 38 / Replies: 115
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RE: BerconMaps development thread

At least I haven’t heard of anybody doing mental ray port. There is one for LuxRender (or at least in making AFAIK). I managed to upload the 2012 on …

14 years ago
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RE: BerconMaps development thread

Hey, BerconMaps 3.01 Fixed Tile map requiring manual update to show up correctly after loading scene (fixes Distributed Rendering problems too I ho…

14 years ago
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RE: BerconMaps development thread

Hey cyrille32, Are you talking about 3.0 or some older version? I think 3.0 should have fixed the size issues. ( ) I’ll have to check the tile ren…

15 years ago
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RE: BerconMaps development thread

An idea how to update the coordinates rollout a little:

15 years ago
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RE: BerconMaps development thread

So summarized: Real world coordinates (doable, shouldn’t be hard) Random tile width, offset. This is quite a lot harder. If somebody can figure out …

15 years ago
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RE: BerconMaps development thread

Thanks also goes to the people who have supported the development of the maps through donations and technical assistance.

15 years ago
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Replies: 38
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RE: SDK and coordinates rollout

I guess you are not allowed to send me even the small part that handles the math then?

15 years ago
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RE: Editable Mesh edge X visibility?

Thanks guys. However the script above doens’t seem to work for me :-/ Here is a working script I wrote to select all visible edges: myObj = selectio…

15 years ago
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RE: Editable Mesh edge X visibility?

Test them how? I can’t find any function to map 1,2,3 to actual edge numbers.

15 years ago
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RE: BerconGradient – scriptable Gradient Ramp on steroids

Small brief on maxscript access (with examples) can now be found at the very bottom of the gradients help page ( ). Jerry Ylilammi

16 years ago
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