Hello DenisT, Thank you a lot for your help. Your script works very well. I will analyse it to understand the way you make it and adapt it for my p…
In fact, i have only 97 cubes and the reactivity of the intersectRay is fast enough for me by now. My bigger problem is to make the cubes scale up by …
Hello DenisT, Yes, i put the script in the scale controller script of each cube. The cubes are stacked to form a matrix or a kind of brick wall.
Hello feranti, I try the point cache and it work very well. I never use it before. It’s more easy to use than the Edit Poly. The fact you can store t…
I’am happy if it is useful for you like it was for me.
Hello Dodgeas, There is two variable in the script (“splPath” and “PartEmitter”). Just put the name of your spline in splPath like this splPath = …
Hi Guys, Here is a new release of the script. Now you can set the “worldUpVector” which determine the direction of the top. To use as a test Script:…
Thanks a lot JHN for your trick. I didn’t know it. Cheers.
Hello folks ! This is the fixed “Script Test” for my spline follow script. Now it works. Try it guys and report me if you have some bugs. Jobwallis,…
Hello jobwallis, I am happy if you find a good solution for your work. In fact, i see your file and i made a test. The bunch of particles is the par…
Hello jobwallis, I see your file and after an hour of research, i see too that the arrow must be turn in his space object to be align. I think is tha…
Hello Jobwallis, I’am happy if my script was useful for you. So i look to your work and your image. I tried to do the same thing than you and it wor…