batigolnguyen
@batigolnguyen
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Joined: Feb 15, 2024
Topics: 10 / Replies: 53
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RE: Random Selection – Need Unique Array

You forgot check duplicate face on each random local firstArray = #() while (firstArray.count<b and firstArray.count<a) do ( y = …

14 years ago
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RE: .obj import – modifiers – merging – export

Hi Safra, Regarding your requirement, I think I can do it except the step 2. I cannot find ProOptimizer in 3ds max 2009

14 years ago
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RE: Problem with Groups

your $ = selection is collection of selected objects. But that function require input node, so it made error. You should to access each object of that…

14 years ago
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RE: Selecting every other object

angleaxis and eulerangles got same problem with order of rotation x,y,z Try the quaternion, you will get better

14 years ago
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RE: Selecting every other object

try qsort, it is the basic of maxscript, I think should read maxscript reference first fn compareFN v1 v2 = ( local d = v2.pos.x-v1.pos.x case o…

14 years ago
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RE: Selecting every other object

I think you should sort your dumArr before rotating. You can sort by name, position or any properties.

14 years ago
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RE: Selecting every other object

You should change: rotate i (angleaxis spnDeg.value [0,1,0]) –> rotate dumArr[i] (angleaxis spnDeg.value [0,1,0]) dumArr = ($chassis_* as array)…

14 years ago
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RE: Problems with Multi Material

try this one x = ( for o in selection where ((classof o.material) == MultiMaterial) collect o) for obj in x do for submat in obj.mat do ( –subm…

14 years ago
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RE: Surface Follow problem

Try this one, I made some modification and it worked on my pc on roll open do ( when transform $b changes id:#shipMove do ( if (chk1.check…

14 years ago
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RE: Surface Follow problem

on roll open do ( when transform $b changes id:#shipMove do ( if (chk1.checked == true) then ( Uray = ray [$b.pos.x, $b.pos.y, $b.pos…

14 years ago
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RE: Surface Follow problem

Hi crimsonfox, Please follow this: rotate function will accumulate all rotation value –> you should set the rotation matrix directly You sh…

14 years ago
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RE: finding UV coordinates on mesh

I think it isn’t much difficult, but take some hours to make that script. From a 2D point in UV, you can find all UV faces containing that point. Depe…

14 years ago
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RE: Duplicate Materials

if so, I think it is very difficult to solve your case. Because some sub material use same texture but different material ID. So I think you should de…

14 years ago
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RE: Duplicate Materials

if you don’t use multi-sub material, you can try this Run this tool Click “Clean matEdit” button (it will clean all your material editor) Select all…

14 years ago
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