batigolnguyen
@batigolnguyen
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Joined: Feb 15, 2024
Topics: 10 / Replies: 53
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8 years ago
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Replies: 2
Views: 37
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RE: renderMap function

We just found the solution. Just set scale to 100, default is 1 renderMap <shader> size:[512,512] display:false fileName:<filename> filter…

9 years ago
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Replies: 2
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RE: dotNet add image to gridview

Thanks, it worked By the way, I would like to do some more things: Row height: I tried but didn’t work gV.rows[1].Height = 120 I would like to hide …

9 years ago
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RE: dotNet add image to gridview

Sorry I missed your reply I just test it and found that DataGridSizeMode is undefined, code below local DataGridSizeMode= dotnetclass “system.window…

9 years ago
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Replies: 5
Views: 76
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RE: Rename object to avoid duplicate name

my problem is when I rename a duplicate name to another name, that name may same with other object

10 years ago
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Replies: 3
Views: 46
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RE: list all material

just found this one But it look like manual, we have to check each material to find the nest material

10 years ago
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10 years ago
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Replies: 3
Views: 43
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Replies: 0
Views: 34
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RE: Get texture absolute path?

Thanks Martinez, that’s what I need

10 years ago
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RE: Get texture absolute path?

It’s ok for 1 texture now But how to convert all texture in scene to absolute path? I don’t know how to collect all texture

10 years ago
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RE: Get texture absolute path?

I found that these one is good ($.material.diffusemap.filename as AssetUser).getFullFilePath() mapPaths.getFullFilePath $.material.diffusemap.filena…

10 years ago
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