It worked for me. Thanks
We just found the solution. Just set scale to 100, default is 1 renderMap <shader> size:[512,512] display:false fileName:<filename> filter…
Thanks, it worked By the way, I would like to do some more things: Row height: I tried but didn’t work gV.rows[1].Height = 120 I would like to hide …
Sorry I missed your reply I just test it and found that DataGridSizeMode is undefined, code below local DataGridSizeMode= dotnetclass “system.window…
my problem is when I rename a duplicate name to another name, that name may same with other object
just found this one But it look like manual, we have to check each material to find the nest material
Thanks Martinez, that’s what I need
It’s ok for 1 texture now But how to convert all texture in scene to absolute path? I don’t know how to collect all texture
I found that these one is good ($.material.diffusemap.filename as AssetUser).getFullFilePath() mapPaths.getFullFilePath $.material.diffusemap.filena…