Baldrick
@baldrick
New Member
Joined: Feb 15, 2024
Topics: 0 / Replies: 16
Reply
RE: Simple Window Creator

Just an update – still trying to get to the bottom of this one – its a bit strange. The code looks correct so there is either something fundamental wr…

20 years ago
Forum
Reply
RE: Simple Window Creator

Ah – the Material Converter – slowly is the answer, my workload keeps getting in the way. I have started on Maxwell conversion grids and I’m about hal…

20 years ago
Forum
Reply
RE: Simple Window Creator

Hi Alex – I’ll take a quick look and get back to you. Matt

20 years ago
Forum
Reply
RE: Isoline – ShowCage on/off

Sorry should have explained a bit more The command ‘not’ takes a true/false on/off value and returns the opposite. So to toggle your showCage state …

21 years ago
Forum
Reply
RE: Isoline – ShowCage on/off

How about this; showCage = (not showCage)

21 years ago
Forum
Reply
RE: resetting arrays

That IS strange… not got MAX in front of me so I can’t try it bu you could try p_group.count != 0 maybe

22 years ago
Forum
Reply
RE: Reloading DropDownList-Items

OK. In brief the structure of your script will look something like this – bear with me here as I don’t have MAX in front of me at the moment. global…

22 years ago
Forum
Reply
RE: Reloading DropDownList-Items

You should look into callbacks in the MAXScript help. You need to add a callback for when the selection changes to redo your dropdownlist. Something l…

22 years ago
Forum
Reply
RE: Move Macrscript Folder

What about reinstalling your MAX onto D:?

22 years ago
Forum
Reply
RE: Getting info to and from textfiles

You can also do; a = execute (getINISetting…) for booleans.

22 years ago
Forum
Reply
RE: Max Script: Please help!

I think the Blur L-System was a compiled plugin written with the SDK (but I may be wrong). You might want to take a look at L-Parser, its a stand alo…

22 years ago
Forum
Reply
RE: Opening and closing rollouts

Simple modifcation to get your script to work – declare your second rollout as a global at the start of your script by adding this line at the top; g…

22 years ago
Forum
Reply
RE: Array of not hidden objects

there’s a certain keyword that returns all objects in the scene. $/* will return all objects in a scene (including all hidden).

22 years ago
Forum
Reply
RE: mod…what is it?

mod is short for modulus and is the remainder in a division between two numbers. So your code fragment will run the code in the if statement if x can…

22 years ago
Forum
Reply
RE: Script for sorting out splines

No probs I just realised that you asked more than one question… Not sure about your variable clean up, I’ll have to have a closer look at the code …

22 years ago
Forum
Page 1 / 2