Just an update – still trying to get to the bottom of this one – its a bit strange. The code looks correct so there is either something fundamental wr…
Ah – the Material Converter – slowly is the answer, my workload keeps getting in the way. I have started on Maxwell conversion grids and I’m about hal…
Hi Alex – I’ll take a quick look and get back to you. Matt
Sorry should have explained a bit more The command ‘not’ takes a true/false on/off value and returns the opposite. So to toggle your showCage state …
How about this; showCage = (not showCage)
That IS strange… not got MAX in front of me so I can’t try it bu you could try p_group.count != 0 maybe
OK. In brief the structure of your script will look something like this – bear with me here as I don’t have MAX in front of me at the moment. global…
You should look into callbacks in the MAXScript help. You need to add a callback for when the selection changes to redo your dropdownlist. Something l…
What about reinstalling your MAX onto D:?
You can also do; a = execute (getINISetting…) for booleans.
I think the Blur L-System was a compiled plugin written with the SDK (but I may be wrong). You might want to take a look at L-Parser, its a stand alo…
Simple modifcation to get your script to work – declare your second rollout as a global at the start of your script by adding this line at the top; g…
there’s a certain keyword that returns all objects in the scene. $/* will return all objects in a scene (including all hidden).
mod is short for modulus and is the remainder in a division between two numbers. So your code fragment will run the code in the if statement if x can…
No probs I just realised that you asked more than one question… Not sure about your variable clean up, I’ll have to have a closer look at the code …