I can try that; but it seems strange that there is no way to bake such things as noise modifier, or flex down to a base object with keyframes. Oh and …
If you run this script on the test scene above, it still needs the noise mod or the point helper will not move it creates keyframes however. but if yo…
I.m afraid not, using the exact test scene as above, if you turn off the noise, you lose the animation scrimski: Maybe that one
First thing I tried, it still leaves the noise on top. If I create a point helper add a noise animation to the y pos and then collapse it in motion t…
i have got the number of particles to equal the knot point count but i can not get the position right… i am very close. this was assembled with lots …
Sorry, why would there be a splinecount, as there is only one spline object?
yes i know that its in the help, but HOW do I get to work in this script op?
See I am learning from the masters already! Thanks
When I swap the lines as indicated it works. Thanks for your help Question: why is the order of the lines so important they are both inside the for i…
That was an oversite from the script I copy/pasted. My scripts that don’t work have the useAge=true. You see if you set up multiple birthed boxes, us…